Wednesday, September 11, 2019
This story is now out at Cast of Wonders Episode 372. Sometimes the unlikeliest people are called to be heroes. But what sort of heroism can one expect of a lowly administrator?
I was asked today where I got the idea from. As I always tell people, ideas are easy, it's the execution that's hard. I keep a list of ideas to write stories from. They come from all over. When I read a story or book or see a movie or television show, and wonder, "Why didn't the characters do this instead?" (This doesn't mean I rewrite the story with that change--it means I write a story where characters face a similar problem and try my solution.) When I have a philosophical, political, or religious idea, and I think it would be interesting to explore it in a story. When there's some technology that might have interesting implications. When I see something happen in real life or hear about it on the news and think that it may have story resonance. When I dream something. Sometimes just when I come up with a really good punchline. All of these get written down to be mulled over, to build into a robust system and then broken in the story that tells how they fail.
But sometimes I look over that list, and find that I'm just not ready to write any of those stories. It's too ambitious, or the idea's not fully formed, or maybe it wasn't such a great idea anyway. In that case, I start brainstorming. This is when worlds I've created and novels I've written but never published come in. I start thinking about other stories I can tell in those worlds, bits of backstory I can fill in for those characters, sequels and prequels to unpublished, sometimes even unwritten, stories.
And when that doesn't work, I try something crazy. In this case, I decided to come up with a wildly original title, and after that, the story would practically write itself. But it turns out that wildly original titles are hard to write too. I realized my best bet was to avoid cliché or common words, so I went to dictionary.com, and started working my way backwards through its words of the day, trying to figure out if any of the words, or better yet, combination of words, sparked something. I discarded puissant (actually sort of cliché in fantasy), selenotropism, metanoia, and complaisant. But two words stuck out at me, especially when I put them together: "doughty" and "panjandrum". And thus "The Doughty Panjandrum" became the working title of my story, and figuring out what such a person would be like gave me the story's voice.
So it turns out looking up random uncommon words and combining them into a title does work as a method to come up with a great story idea. Who knew?
Friday, August 16, 2019
The Lightning Generator
Back in 2017, I signed the contract to publish "The Lightning Generator" with a certain magazine. And then the fiction editor left and the magazine went on hiatus for a couple of years, and I pretty much assumed that the story would never see the light of day. The contract had a 3 year reversion of rights clause, though--that's the part of the contract that says if they haven't published it in that time, you're free to do what you want with the story--so I couldn't send the story anywhere else until that ended. Now the magazine's a print magazine, and a fairly long reversion of rights clause is standard for those. It takes a long time to go from story acquisition to print. But, man, when you're almost sure the magazine is dead, that's a long time for a story to languish. For the record, Mysterion's reversion of rights clause is 1 year, but we're a online magazine, so things move quicker in that world.
Anyway, I finally heard from the magazine this past week, and it turns out that not only are they not dead, they're publishing again, and they're definitely planning to publish my story. Not in the next issue, but in the issue after that. And as they haven't announced the story yet, I still won't name the magazine. Which may be for the best, considering what I said above. . .
But as to the story itself, here's my description:
When Professor Garson invents a device that can generate lightning and power a city, Morgan Dunworth's job security as an aether engineer looks a lot less certain. And when someone kills the professor for his invention, Morgan is unfortunately the primary suspect.
The Chamber of Winds
I first submitted this story to another magazine I'm not naming back in February of 2018. This is one of the few stories I submitted on invitation (more of a general invitation to people who'd gone to a specific writing workshop, not someone looking for a story just from me). In October, the editor said that they would publish the story. And finally, this week, I received the contract. I'll still hold off on announcing the magazine until it's made public, but here's a little about the story:
Raxtus makes a good living smuggling goods through the Hub, where his Domini masters have portals to all over the world. But it looks like he and his fellow workers will soon be replaced by automatons, and he needs to make sure he's settled all his debts before he's out on the streets.
So that's two stories about people concerned about losing their jobs due to a paradigm shift in technology. Hmm. Maybe that says something about my own fears, or maybe it's just coincidence that these two stories (which are connected, though I'll stay silent on how) happen to be reaching publication at around the same time. That's not all I write about, honest!
Thursday, August 08, 2019
When the king tells the Supervisor of Accounts to the Second Under-Treasurer to jump, he jumps. And when the king tells said supervisor to hunt the Great Gray Wolf that all the knights and huntsmen seem to be avoiding, then he polishes his brass buttons, brushes off his good hat, and blackens his outdoor boots, all before setting out into the Old Wood.
I'm not sure which episode the story will appear in, but I'm looking forward to seeing it soon.
Tuesday, July 30, 2019
If you've been following Mysterion at all, then you know that we're in our July submission period. Well, or submission period is coming to an end tomorrow, when the month of July ends (Boston time). We're paying 8 cents per word for science fiction, fantasy, and horror stories up to 9,000 words long that engage with Christianity. If you have a story you'd like to submit, the submission guidelines are here.
Sunday, May 05, 2019
The story's behind a paywall, so only those with a subscription to Intergalactic Medicine Show can read the whole thing, but it will be out from behind it later this year. You can also read the story behind the story, wherein I wrestle with accurately portraying rather dismaying Roman attitudes, but that does contain spoilers for the story.
If you want to read more fiction by me, you can visit my writings page. If you want to read fiction that Kristin and I publish, visit the Mysterion website, and definitely visit our Patreon, where you can support our endeavors. We're desperately trying to reach $200/month, which will allow us to keep up with SFWA's increased pay rate.
Wednesday, December 26, 2018
Sunday, November 04, 2018
We've found this arrangement to work very well. The lion's share of our income goes to the joint account, and we spend it on necessities, or things we both enjoy, and save when we can. But we each have a fund we can draw on for things we want, without the need to worry about what the other person would think. It's also the fund we use for date nights and gifts for each other--it's more meaningful when it's our own money.
Speaking of date night, at this point of our relationship we switch off, alternating who pays for the date out of their personal account. That person also gets to plan the date. That way they get to decide how expensive it is, as long as they're willing to pay for it, and they can also pick the activity. Often it's not something the other person would have picked on their own. We typically don't drag each other to activities we know the other person will hate, but we also try to be a good sport about trying things.
So that's what works for us. It won't necessarily work for everyone. And when money's tight, what is and isn't charged to the joint account may be a point of contention, and you may need to budget even the stuff you agree on carefully. For example, is there a limit to how much you can spend on groceries from the joint account? How about clothes or toys for the kids?
But even then, it's nice to have a little money you can spend for yourself.
Friday, October 19, 2018
My story, "Her Majesty's Guardian," was a very short piece originally published by Daily Science Fiction. It asked the question of how a magic society would deal with a royal family with a genetic predisposition toward madness and a ridiculous amount of power.
Kristin's story, "The Workshop at the End of the World," is a more whimsical tale involving elves, and to say any more about the premise would be to spoil it. It was also published in Daily Science Fiction.
We're very proud of both these stories, of course, but like I said, I don't review books that I'm in, and I especially don't review my own stories, or Kristin's. But I would like to talk about some of the other stories in Mythic Orbits, and mention a few that really worked for me.
My favorite was "Mark the Days" by Kat Heckenbach. Denver begins to live his days by the order that he marks them off in his calendar. He takes advantage of this, skipping over days and coming back to them later, when he can take advantage of knowing what the following days bring. But slowly he comes to realize that there is something terrible waiting for him on the one day he skipped at the beginning, and eventually he won't be able to avoid it any longer. I felt that this story was successful in creating a rising sense of tension, and showing how someone might deal with knowing the future, while fearing to know the past.
Another story I really enjoyed was "They Stood Still," by William Bontrager. Anyone who uses a computer knows the frustration that happens when the computer freezes, and you're afraid to do anything, in case that makes you lose all your unsaved work. This story imagines what would happen if the whole world stopped. Samuel, who lost his legs in Iraq, suddenly has to deal with a Las Vegas empty of all motion except himself. I thought this story really dealt with his dawning horror, and the fear that he would never interact with anyone or anything ever again. I didn't feel like the story quite stuck the landing, however. I would have preferred a deeper meaning to this event than what we received.
Less grim was "Unerella" by Keturah Lamb. This tells the story of the other young woman at Prince Charming's ball, who has to figure out her own way when Cinderella steals his heart. There's nothing really twisty about this story, once you figure out that it's not from Cinderella's point of view, but I enjoyed the determination of a young woman who had to learn to dream something new.
"The Other Edge" by C.W. Briar was a particularly memorable dark science fiction tale. Astronaut Varik Babel leads his crew to make first contact with a ship from another world. What he finds is not what he's looking for. I did find the ending somewhat implausible, given what I know of the technologies involved, but it was horrifying even so.
"Dragon Moon" by Linda Burklin was a bittersweet story about Darla, a young woman who slowly covers herself in tattooed scales to entertain and distract her younger brother, who's dying of cancer. While I can't imagine someone doing that--I kept thinking that she must be crazy to do so--it brought out the depth of her love for her brother. The fantastical ending to this story was dramatic and appropriate, but I felt that the denouement too easily canceled the price that Darla had paid.
These were the stories that really drew me in and which I found myself thinking about days after reading. But our experience of stories is subjective, and I suspect other readers might find themselves reliving some of the other stories in this anthology, such as that of the mother bear searching for her lost cubs, or a curator explaining Earth culture to his alien overlords, or a failed Mars colony recalled to Earth, or robots replaying forgotten memories. I think most people will find something to enjoy in this anthology. Perhaps even a story about a queen's guardian, or a workshop at the end of the world.
Friday, October 12, 2018
Fortunately, Bard's Tale IV upped it's graphics game as well, as you can see below.
|Skara Brae Below. Honestly, this is probably the best looking part.|
|Character models can be cartoonish.|
|Some of the best visuals are in the outdoor areas.|
I don't judge games purely on their music, or their graphics, or their technical excellence. I judge games primarily by how obsessed I am with them. For all Mass Effect Andromeda's faults, that was a game I played straight through from beginning to end with barely a break. And while Divinity: Original Sin and Original Sin 2 are great games, I find myself drifting away from them for months at a time.
Bard's Tale IV was a game I obsessed over. I played it from beginning to end, almost every night, except for a week when I decided I had to take a break. I even got involved in developer's inXile's forums. (Granted, part of the reason for this is that the game was ridiculously buggy when it was released, and I wanted to report the bugs and maybe hunt for clues for some puzzles where I wasn't sure whether I was just stumped or if I was running into a bug. But also I just wanted to talk about the game.)
So what got me so into the game? Part of it was the lore. Many people complain that it doesn't contain really great storytelling--which I won't argue against. But it did have better storytelling than the original Bard's Tale games (basic plot: an evil wizard has shown up and is causing trouble, go kill him), and more to the point, it gave those stories context and made them part of a bigger world, explaining why Skara Brae was so often the target of evil wizards. The other part was the puzzles. The original Bard's Tale games had a lot of puzzles in how their dungeons were designed, with spinning tiles, teleporters, riddles, and all sorts of things that only really work when the graphics are simple and the perspective is fixed. Bard's Tale IV has a whole new bag of tricks when it comes to puzzles. It does have some of the "find the right item to gain access to an area" puzzles typical of RPGs, but there are also codes you have to figure out, blocks you have to slide into position, fairies you have to guide, and Dwarven gear mechanism puzzles. And each type of puzzle builds to more complex variations as the game progresses. Even combat is its own form of puzzle.
|Combat on an 4x4 grid.|
There are a couple of clever innovations which really make combat interesting. The first is opportunity points. Almost every action requires opportunity points, but this pool is shared. If your fighter is best positioned to do damage, then he can use all the opportunity points to dish out damage. Similarly the rogue can use the opportunity points when the fighter's abilities are on cooldown or not really useful for the situation. The second innovation is how spell points are implemented. Spell points are generated starting when combat begins. Depending on how you build your character, they may gain spell points every round, or meditate or drink potions for extra spell points, or use a stance that increases spell point generation. Bards are the exception to this. While they can gain spell points through potions, they mainly gain spell points through drinking. A bard can drink alcohol to gain spell points and stacks of the drunk condition. More stacks of the drunk condition can cause bard songs (their versions of spells) to have extra effects, but drink too much (more than the bard's intelligence), and they pass out for a round. Bard songs tend to focus on buffs and debuffs (including generating spell points) rather than direct damage. Practioners (the generic name for magic users) can buff, force enemies to move, summon, and do direct damage. Spells and bard songs don't require opportunity points to use, so they form a separate pool of actions bards and practitioners can perform, but many of the ways they gain spell points require opportunity points. It gives the combat an interesting mechanic, where practitioners and bards need several rounds to build up to their most powerful abilities, while the fighter and rogue (and bard, who can drink and fight at the same time) hold the line.
Another, not entirely novel, piece of the combat puzzle are damage types. There are three types of damage: normal, mental, and true. Normal damage can be blocked by armor, so if you're using normal damage you either need to do a lot of it to overcome the armor, or you need to first remove the armor, which you can do with certain abilities and items. Mental damage can bypass armor, and it also attacks focus. Enemies, and you, need to focus to perform certain actions, which require you to wait until your next turn to complete them. Meanwhile, you have a focus bar, which has a number of points depending on your intelligence. Mental damage affects the focus bar first, and if the enemy destroys all your focus, the action is canceled, so focus limits certain powerful abilities, and attacks that do mental damage allow you to interrupt your enemy's attempt to use those abilities. Finally, there's true damage. True damage bypasses both armor and focus.
There are four basic classes in the game. Bards have bard songs, but also a lot of combat capabilities (many of the same ones the fighter has). Rogues tend to be straight damage dealers with a lot of tricks. They're the only ones who get extra damage from critical hits (other classes recharge abilities or gain spell points). Fighters also deal decent damage, but also have abilities that draw enemy fire and protect their allies. They have the best defense in the game, and can use the best armor. Practitioners can have a lot of variety, with lots of different types of spells, and specializations--and you can specialize in all the specializations. You need to specialize in at least three of them to become an archmage, which gives you a large collection of powerful spells.
Every level, a character gains a skill point, and can use that to buy one skill in a skill tree. Every class has at least four categories of skills, most of which contain several skill trees. Everything in the game requires buying skills. Skills let you wear better armor, give you powerful combat abilities, let you craft potions and brew drinks, teach you new spells and bard songs, and provide straightforward stat bumps. As you move up a skill tree, you sometimes close off other paths, but you gain more powerful skills, including a capstone that can give your party more opportunity points, or start everyone off with an extra spell point, or mark enemies you hit with spells with an explosive mark that damages it and nearby enemies the next time someone hits them, or allow you to absorb your allies' damage, or start everyone off concealed.
And here is where, in the late game, combat tends to break down, as these powerful capstones combine to become too powerful. If you start out concealed, then you can take a round or two to build up your spell points, and then, before your enemy attacks, you can hit them with your most powerful spells. In the late game, you can end most combat encounters before the enemy gets a chance to act. It's fun, at least for a little while, to completely dominate your enemy, but eventually it starts to wear thin. I suspect that the developers will nerf this particular ability in future updates.
|When your entire party starts out concealed, you can buff and charge up spell points for a combat-ending surprise attack.|
Despite these issues, I very much enjoyed the game. It's been my favorite since Mass Effect Andromeda, and I'm hoping for more like it.
Sunday, October 07, 2018
This is a guest post, posted as part of the Mythic Orbits blog tour. Kristin and I are both in Volume 2 of Mythic Orbits.
About Mythic Orbits
Mythic Orbits 2016
Featuring Graxin by Kerry Nietz, author of Amish Vampires in Space and A Star Curiously Singing, Mythic Orbits 2016 has something for every speculative fiction fan.
Mythic Orbits Vol. 2
- Mark Venturini (Mythic Orbits 2016)
- Jill Domschot (Mythic Orbits 2016)
- Richard New ( Mythic Orbits 2016)
- Kirk Outerbridge (Mythic Orbits 2016)
- Cindy Emmet Smith (Mythic Orbits 2016)
- Lisa Gefrides (Mythic Orbits 2016)
- L. Jagi Lamplighter Wright (Mythic Orbits 2016)
- Joshua M. Young (Mythic Orbits 2016)
- Matthew Sketchley (Mythic Orbits 2016)
- R. V. Saunders ( Mythic Orbits 2016)
- Sherry Rossman (Mythic Orbits 2016)
- Kerry Nietz (Mythic Orbits 2016)
- Linda Burklin (Mythic Orbits 2016 & Vol. 2)
- Kat Heckenbach (Mythic Orbits 2016 &Vol. 2)
- Steve Rzasa (Mythic Orbits 2)
- Donald Crankshaw (Mythic Orbits 2)
- CW Briar (Mythic Orbits 2)
- Cindy Koepp (Mythic Orbits 2)
- C. O. Bonham (Mythic Orbits 2)
- Kristin Janz (Mythic Orbits 2)
- William Bontrager (Mythic Orbits 2)
- A. K. Meek (Mythic Orbits 2)
- Keturah Lamb (Mythic Orbits 2)
Friday, April 06, 2018
The better news is that our hard work on Mysterion is about to bear fruit. Our first story goes up this month--in fact, Patreon supporters can read it now. I'm delighted that we'll be publishing "We Have Discerned a Potential Deal" by J.P. Sullivan. Aliens want to buy the Vatican, but what's really impressive is what they're offering in payment.
In the meantime, we've been publishing nonfiction on the site regularly. Since January, we've been publishing reviews and interviews.
In January, Kristin reviewed Jerome Stueart's The Angels of Our Better Beasts, followed by an interview with Jerome himself.
In February, Donald reviewed Andrew Klavan's The Great Good Thing, and followed that up with an interview.
And in March, Stephen Case reviewed Centipede Press's latest collection of R. A. Lafferty stories, The Man with the Speckled Eyes. Unfortunately, since R. A. Lafferty is dead, we can't interview him; March's interview was with author Maurice Broaddus, who also co-edited two of the anthologies that inspired Mysterion, Dark Faith and Dark Faith: Invocations.
Tuesday, October 17, 2017
Yes, Mysterion has gone online. We'll be publishing reviews, interviews, and columns, starting in January, which is also when we'll open to fiction submissions to start publishing later in 2018.
Monday, August 21, 2017
Don't worry, though. We do have a plan B.
We also have some lessons learned, which we talk about here.
Wednesday, August 16, 2017
Wednesday, July 12, 2017
Wednesday, June 14, 2017
But there have been times when I think it's been too slow. Because let's be honest, the reason we watch Gotham is because we want to see Batman. Bruce Wayne has been in the show since the beginning--the series began with the murder of his parents. But since he was only eleven or twelve when it happened, he wasn't exactly going to be Batman right away. In most portrayals, we start with Bruce's parents' murder, and then skip ahead a decade or so, to after Bruce has traveled the world, training with world-class experts to become the best at absolutely everything: martial arts, investigation, driving, inventing, even developing esoteric skills such as meditation.
But in Gotham, we watch him grow up. Rather than being trained by experts around the world, his principal teacher is Alfred--though admittedly, this version of Alfred is former SAS (British special forces), so he's taught Bruce how to fight. Bruce has also been hanging out with the young thief Selina Kyle, the future catwoman, and even stayed with her for a while so he could learn about thieving. Exactly how long is never stated--it was several episodes, which could have been anywhere from a few days to a few months. It was at least long enough to learn to pick locks, which he seems to be fairly proficient at these days. Finally, one of Ra's al Ghul's lieutenants, the Sensei (who's actually al Ghul's father in the comics, though that's never stated here) briefly kidnapped Bruce, primarily to brainwash him, though there was also some martial arts training involved.
Anyway, Gotham's always been interesting, but the end of Season 3 threw away the slow part. A lot happened, with Jim Gordon, Selina Kyle, Ra's al Ghul, but the most important development was with Bruce Wayne.
Bruce has finally decided to become Batman. Well, not Batman specifically, but a vigilante, fighting criminals. On the one hand, this seems like it's too soon for Bruce to become Batman. On the other hand, we've been waiting three years for this to happen, so lots of people (like, the whole Internet) is excited to see this.
The rumor is that the showrunners didn't think that Gotham would be renewed, and wanted to end the show with everyone moving in the right direction for their ultimate destinies. It looks like they did too good of a job, and everything's now moving way more quickly than before. It will be interesting to see if they can keep up the momentum.
That doesn't change the fact that Bruce is not ready yet. He knows how to fight, obviously, and he's learned some of the sneaking and thieving skills he needs, but he's clearly not the polymath that Batman is, so it'll be interesting to see how things develop.
To some degree, I expect the next season to have a Batman Begins or Batman Year One vibe, as he slowly develops the arsenal of gadgets and techniques that Batman uses. But in both those stories, Bruce Wayne already had the skills. He just needed to work out the method to use. Here, I think Bruce also needs to learn what he needs to learn. This will happen as he runs into challenges in his vigilantism he can't overcome with his current skillset. When he does run into those, he needs to figure out how to get the skills he needs.
There are several ways to go about this.
Obviously, Alfred will continue to teach him how to fight. He also may teach him more Batman skills, such as fancy driving, throwing weapons, rock/building climbing, etc.
There are also other experts in Gotham who could help train Bruce. The first time his vigilantism requires Bruce to solve a crime, not just interrupt one, he could turn to his friends in the GCPD, especially Lucius Fox, to help him not only solve the crime, but to learn how crimes are solved. In the movies, Lucius is also portrayed as the source of Batman's gadgets (more so in Batman Begins than the comics, where most of Batman's gadgets are invented by Bruce himself). Here I expect him to not only provide gadgets, but to teach Bruce about science and inventing. Jim Gordon may also help in developing some of the investigation skills, though unlike Lucius, in most continuities he doesn't know Batman's identity.
Selina Kyle is still around, though her current relationship with Bruce is frosty. Still, when it comes to sneaking and breaking into places, there may be more teaching that she can provide.
Then there's Ra's al Ghul, who showed up in the season finale as the true force behind the Court of Owls. Ra's wants to make Bruce Wayne into his heir to lead the League of Assassins, and the fact that Bruce was able to overcome the League's brainwashing just makes Ra's more intrigued. Bruce doesn't want to be al Ghul's heir, of course, but that doesn't change the fact that Ra's is willing and eager to teach Bruce all sorts of the ninja-like skills Batman needs--from sneaking around, to impossible feats of agility, to martial arts mastery,
Finally, it's not unusual for Bruce and Alfred to leave Gotham for months at a time for vacations. It wouldn't be out of line for such vacations to become cover for some intensive training of one type or another with an expert that Bruce learns about, or Alfred knows through his contacts. It's possible that some of those trips already involved more than visiting a ski lodge.
Sunday, June 11, 2017
He pointed me to an article he worked with his colleague Adrian to write, with 35 other foreign words. As the article states:
Have you ever found yourself struggling to find the perfect word? You have an experience that feels so…so…but no words exist. You want to insult someone but can’t find a word vicious enough. You want to speak words of tender affection to your partner but no such words exist in the English language.
Thankfully, there are other languages we can turn to in our time of need. Here are 25 [actually 35] amazing foreign words that don’t exist in English. Use these words when English fails you.Thanks, John.
Thursday, March 23, 2017
The first one is that Rand Corp has developed a drug that is a cure for a deadly disease. It works wonders, and due to manufacturing efficiencies, they can produce the drug at $5 a dose. Ward Meachum wants to charge $50 a dose. Danny protests that if this drug saves lives, they should sell it at cost. He doesn't seem to realize that doing so doesn't mean they'll break even. It means they'll lose hundreds of millions of dollars. The cost of drugs isn't in the manufacturing. It's in the years of research and development and FDA trials and failed drugs that never made it to market because they didn't make it all the way through the process. That's hundreds of millions of dollars that Rand Corp spent to develop this drug that they won't make back. Money that they won't have to spend on R&D, which the show specifically mentions is something they want to do with the profit, so there won't be any cure for the next epidemic. And yes, maybe at the margins there would have been people who couldn't afford the drug at $50 a dose, but the show even says that the World Health Organization would have subsidized purchase of the drug in poorer regions. And it's not unheard of for drug companies to sell drugs for lower prices in poorer regions in the world, while still making a higher profit in the rest of the world.
In another case, some cancer victims are suing Rand Corp because they believe that the company's chemical plant on Staten Island gave them cancer. The problem is they don't have any evidence. The plant's emissions are all within government limits, and the plant has passed every inspection. As far as anybody can tell, Rand Corp is doing everything it can to run a safe plant. The plaintiffs' only evidence is that 15 people living within a one mile radius of the plant have gotten cancer. Only, wait, how many people live within a mile of the plant? Is 15 cases of cancer a lot for that many? Well, we don't know exactly where on Staten Island the plant is, but according to Wikipedia, Staten Island has a population of 474,588, and a population density of 8,112 people per square mile. So within a one mile radius of the plant, there'd be about 25,000 people. According to this website on cancer statistics, over 450 out of every 100,000 people will be diagnosed with cancer each year. So out of any population of 25,000 people, you'd expect 115 cancer diagnoses. Unless all those people have a specific, rare type of cancer that can be traced to something the Rand plant produces--none of which is even suggested--then if those are the only people with cancer, something in that area has caused an 87% decrease in the rate of cancer. Rand Corp has cured cancer!
I don't blame Danny for not getting this. He spent the last fifteen years in a monastery, and that sort of communal lifestyle typically doesn't operate on capitalist principles or teach basic statistics. But what bugged me is that no one could explain to Danny the simple math of these situations, instead telling him that his ideas were bad business or that they weren't how business worked. Yes, this is true, but he needed to understand why they were bad business, and no one could be bothered to do that--or possibly, none of the writers of the show understood economics any better than Danny did.
Monday, March 20, 2017
Iron Fist is the story of Danny Rand, the son of Wendell Rand, the founder of Rand Corp, and heir to his company. When he was ten, Danny's parents died in the Himalayas, and he was taken in by K'un-Lun, one of the Capital Cities of Heaven, which exists in another plane of existence and which is only reachable every fifteen years. There Danny trained in martial arts and became the guardian of K'un Lun, the Iron Fist, which is both his title and the name of his ability to focus his chi into his hand and strike with explosive force.
There are a few differences between the origin story in the comic books and the Netflix series. In the comic books, Danny's parents died while seeking the city of K'un-Lun, while in the television series they died in a plane crash without any knowledge of the city. I was somewhat expecting them to lose some of the more mystical bits, like the seven extradimensional cities, or the dragon Shou Lao the undying, through which Danny received his abilities, and instead focus on a more naturalistic explanation, such as having Danny train at a remote monastery to focus his chi, but I was pleased to see that they kept the more mystical aspects of Danny's origin story. Most of the changes they did make serve to make the story more interesting: in the comics, K'un-Lun allowed Danny to leave to seek revenge for his parents' deaths, who, unlike in the Netflix series, were clearly murdered, whereas in the Netflix series, Danny left without permission for reasons which are not explained until much later.
When Danny returns, no one believes that he is who he says he is. Ward and Joy Meachum, the children of his Dad's old business partner who now run Rand Corp, assume that he's either an impostor or a crazy hobo. He certainly looks the part of the latter. This I think is the part that a lot of people found too slow. Danny spends much of the first few episodes trying to prove his identity, and his sanity (hard to do when he says he spent the last fifteen years in an extradimensional city with a dragon in order to become a mystical warrior), while avoiding getting into fights--which, let's face it, is the main thing we want him to do.
Once he's able to prove his identity and return to his company, things begin to pick up, and Danny has to begin dealing with his real enemy. The Hand (who has played a large role in Daredevil) has infiltrated Rand Corp, and is using them to distribute heroin throughout the world. If this plot sounds familiar, it's not that different from what Wilson Fisk was doing in the first season of Daredevil. But it sounds like the Hand has had its hooks in Rand Corp for much longer than that. During the first half of the season, the primary villain is Madame Gao, the drug-dealing little old lady who beat Daredevil quite thoroughly every time they met. Here, though, she's part of something bigger, which ironically makes her less interesting. In Iron Fist, she's an important figure in the Hand, whereas I always assumed that while she worked with the Hand in Daredevil, she was running her own organization. It's actually somewhat disappointing to just make her a lieutenant in the existing Hand organization, whereas the Internet was speculating she might be Crane Mother, the leader of one of the Seven Capital Cities of Heaven who bore a particular grudge against the Iron Fist.
Unlike some other Netflix shows (Luke Cage, Daredevil Season 2), where the second half of the season is something of a letdown after the first half, in Iron Fist I found the second half of the season more interesting. There's a late season plot twist that challenges everything we thought we knew about the Hand and introduces a new, compelling villain. This is followed by yet another betrayal, though this one was more obvious to the viewer than to Danny Rand. The shifting alliances near the end keep things fresh and interesting, and the season cliffhanger left me wanting more.
Let me reflect on a few of the complaints I've heard about the series. The first one I've heard is that it's too slow, and that Danny Rand's dealings with Rand Corp and the Meachums take up too much time and are the least interesting part of the show. I disagree. I liked seeing the fish out-of-water aspect of Danny trying to run a multinational corporation (more on that later). I also think that the Meachums, and their interaction with Danny and the Hand, are an important driver for the show, and that the character dynamics among Ward, Joy, Harold, and Danny are fascinating, and the way the alliances shift over time help to keep the show interesting.
Another complaint I've heard is about the fight scenes, that they aren't as good as they should have been given Danny's supposed martial arts prowess. I will say that I didn't notice any problems while watching the show. The fight scenes seemed fine to me, and I wouldn't have any reason to think there were problems with them without reading about it on the Internet. On a technical level, I realize that the actor Finn Jones is not going to have the martial arts skills of Danny Rand, who is supposed to be one of the best martial artists in the Marvel Universe, so others with a more critical eye may have picked up on some problems I didn't notice. There's probably room to make the fight scenes more satisfying for those people, and I suspect that with more practice, Finn Jones will be better able to fake it--which is all an actor is supposed to do.
So if neither of those things bothered me, what did? In a word, math. Someone needs to enroll Danny in some basic business classes. A big deal is made of a number of "compassionate" decisions Danny makes, except those decisions only make sense to very liberal writers and directors who have no knowledge of either math or economics. To me, they looked less like decisions guided by compassion than decisions guided by ignorance, and were the sort of thing that would drive Rand Corp into bankruptcy within a year if left unchecked. I'll save the specifics for another post, though.
So, to sum up, I liked Iron Fist, and my biggest complaints are completely unrelated to what bothers the rest of the Internet.
Monday, January 30, 2017
|My mother and father, November 2015.|
My mother died today. It was not a surprise, but it was still all too soon.
She was diagnosed with cancer in the summer of last year, and within a month we knew it was terminal. With treatment, it was hoped she might live another 4-5 years, and she started a course of chemotherapy immediately. Unfortunately, she did not respond well to the chemo, constantly fighting low white blood cell counts, and earlier this month she discontinued chemo after the doctors decided it was doing more harm than good.
Everyone has their regrets when a relative passes. I was slower to visit than I should have been, waiting until Christmas because of a lack of vacation time or a sense of urgency, but I was glad I went then, and again a week ago. She was weak when I went in December, sleeping for much of the day, but still lucid, and weaker still when I went in January, rarely awake and more rarely coherent. I wasn't there at the very end, and I'm not sure if I'm relieved or regretful.
It is hard to watch a loved one die, whether they decline slowly or precipitously. I suspect it's no comfort when they die suddenly and without warning, though. Ultimately, death comes for us all. There are no easy answers, no good ways to die. But there is hope for us who believe that death is not the end.
|My mother and father, December 2016.|