Gruff underground dwarves, woodland elves, pastoral hobbits--we all know the stereotypes. Recent versions of roleplaying games have tried to lean into them a little less fully. Allowing them, sure, but also allowing characters to play against type, and build the characters they want.
To that end, the newest version of D&D tied all the ability bonuses to backgrounds, which generally reflect the career you had before adventuring, while making the racial options (now called species) more focused on biological traits rather than cultural ones. For example, by giving dwarves tremorsense, but no longer the usual weapon training. While I appreciate making things more open, I feel like this goes a little too far. For one, neither background nor species reflect the culture of the character, and I'd like that to have a role.
So rather than just selecting species and background, I think you should build your characters with ancestry, background, and culture.