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Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts

Thursday, December 12, 2019

Dreamforger

My latest story, "Dreamforger," is now out in DreamForge Magazine. Yes, we've noticed a serendipitous similarity to the names. I really enjoyed writing this story, and was very happy to get it in DreamForge, and not just because of the name similarity. The art for the story is quite beautiful, as you can see by the sample below.


And if that doesn't convince you to rush out and get a subscription, here's a sample from my story:
"What do dwarves have to do with my dreams?"

"Some dwarves forge dreams," I told her. "We make them out of moonlight and darkness, wind and cold, memory and emotion. It's alchemy and magic and forgecraft."

"And you think a dwarf made my dream?"

"If you've dreamed the same dream every night for a year, then it was dwarf-forged. No one else could make a dream that long-lasting."

"Why would they do that?"

"Someone paid him. Could be a rival, or an ex-lover, anyone." I knew a thing or two about ex-lovers and what they could do to one's dreams.

Madison shook her head. "I can't think of anyone. Who would even know how?"

The silence stretched between us, and I returned to adjusting my collector. Finally, Madison asked, "Is that what you do? Make bad dreams for whoever pays you?"

"No. I don't make dreams anymore." Not since the curse.

"Then what do you make?"

"Countermagic for bad dreams." I waited for her to accuse me of teasing her, or maybe trying to con her. That's what I would do in her position.

"Can you make something for me?"

I turned to face Madison. If she had any doubts, they didn't show. She was earnest, desperate. I felt like I was taking advantage of her, but business was business, and I was helping her.
It is, I think, one of my better stories.

Wednesday, March 16, 2016

(Another) new story out: Marked Man

I've been busy on the anthology recently (we're in the process of editing the stories now, and it's taking a while), so I haven't had much to post here lately.

But in the meanwhile, I have a story out in Andromeda Spaceways Inflight Magazine #62. "Marked Man" is a weird western about what happens when the past catches up with you. The story comes with a cool piece of art in the magazine.

A quick taste:
Heath knew the look of a man who meant to shoot another. There was no mistaking it in Eustace’s eye, so he drew his own weapon. No man could draw a gun faster than another could pull a trigger, though, even with the sort of help Heath had. The loud report of gunfire echoed off the buildings lining the street.
Another followed a second later, and Eustace went down. Itching burned across Heath’s chest, but he ignored both it and the wave of exhaustion that washed through him. He holstered his gun as he patted Murdoch. It was a good horse who didn’t shy during gunplay—or a deaf one. He hadn’t owned Murdoch long enough to be certain which he was. 
As Heath dismounted, a flat disc of lead tumbled out of the folds of his shirt. He stooped to retrieve it from the dirt and deposited it in his pocket, forcing himself upright despite his trembling legs. It wouldn’t do for someone to find the disc and figure out what had happened. He checked again that his sleeves were all the way down and his shirt buttoned all the way up, just to be sure. He thought the Mark of Warding could take another shot or two, but it was best not to give anyone else a reason to shoot him.
You'll have to buy the magazine to read the rest (no free version this time around).

Wednesday, November 11, 2015

New story out: Dynasty of the Elect

I have a new story out at Liberty Island Magazine. The name of the story is Dynasty of the Elect, and it's about strange aliens being strange and alien. Plus there's a conspiracy and such. A taste:
Tchel didn't turn around, his fore eyes remaining focused on the computer screen. His rear eyes could see his counterpart's bulk filling the office door just fine. Heldiss was large even for a 17th leveler, his arms as big as Tchel's forelegs, his forelegs thicker than Tchel's hind legs. Unlike Tchel, he wore the 17th level body with a heavy grace, maneuvering the low slung form easily. Even after a full term in this form, Tchel found it too big and ungainly, a throwback to early industrialization when the chief engineer needed a strong body to handle the massive machines more than he needed a strong mind. Heldiss would have fit in better then.
Enjoy!

Thursday, October 15, 2015

Mysterion is now open for submissions.

The title gets at the most important point: Mysterion is open for submissions, from now until December 25th.



There's more, though. Mysterion also has cover art (shown above), and will be fundraising via Patreon.  Have a look at the website for more.

Sunday, June 15, 2014

Relativity

A while ago, a friend of mine proposed a video game based on the concept of special relativity. I believe the name was Relativity. The idea was that you'd have a starship capable of going near the speed of light, enough so to experience time dilation: while to outside observers it would take years or centuries to travel interstellar distances, to the people aboard it would be a much shorter amount of time. Then you could explore the galaxy, seeking out new worlds and civilizations, and interact with them. And by doing so, you would be seeding them with technology and concepts to help them along in their development. Then you could come back hundreds of years later and see what had happened. It was sort of a Starflight meets Civilization concept, though his emphasis seemed to be on the Civilization concept.

Civilization, if you're not familiar with it, is a video game where you guide a fledgling civilization from the Stone Age to the Space Age as its immortal god-emperor (though the last part is only implied). You set up colonies, develop technology, build armies, conquer and defend and make alliances, contesting with other civilizations in a race to either conquer the planet or be the first one to make it into space. There are also similar games based on civilizations in space, such as Master of Orion.  But the most important part for Relativity is the technological development. Each Civilization game has a tech tree. Each technology you develop requires resources and prerequisites, so the more you develop, the more technologies become available to you. And sometimes you could pursue one branch of technology only to discover that you weren't far enough along in the other branch to make any more progress (for example, if you couldn't develop a neural network in the computer science branch if you didn't make sufficient progress in the biology branch).  Adding the concept of seeding would let civilizations advance more quickly, but there could also be risks: you don't want to give nuclear weapons to a stone age tribe and watch it destroy itself.

What I'd really like to see is a larger emphasis on the Starflight character of the game. Starflight puts you in control of a starship, with the goal of exploring the galaxy, gathering resources, upgrading your ship, meeting new civilizations and trading or engaging in combat with them, and ultimately solving the mystery of what happened to the Old Earth Empire and preventing the same thing from happening again. There really hasn't been another game like it in a long time, and I'd love to see something that mimicked it. Relativity seems like a great platform for it, given that the emphasis is on a single starship exploring the galaxy. As civilizations develop better technologies, why not incorporate those technologies into the starship, increasing its speed and range, giving it better shields and firepower.

But what I felt the concept lacked--or perhaps my friend never got around to telling me about it--was a driving narrative, a motivation and objective behind the exploration.  That's something I'd like to propose here:
Humanity has finally made contact with alien life in a nearby star system. Eager to meet their new neighbors, an international team builds an interstellar starship capable of travelling near the speed of light in order to reach the star system.  Just as the ship departs, something terrible happens: the Earth is destroyed.  Soon it is obvious that there is something terrible behind the Earth's destruction, and it's advancing, destroying planet after planet.
This sets up the central mystery of the game.  What destroyed the Earth? How can it be stopped?  Soon it is clear that invaders from the beyond the galaxy are destroying the inhabited worlds in our galaxy, to pave the way for them to control its resources.  It is a slow process, though, one that will take millenia, and in the meantime, you will have to help the galaxy develop the technology to fight off the invasion. Ultimately, you may even discover the ability to travel back in time and prevent the destruction of the Earth itself.
Now I really want to play this game. Heck, if I had the know-how and the resources, I'd love to develop this game.

Wednesday, February 06, 2013

Local 623

My most recent story, "Local 623," is out at Nature Futures. Now all members of the Fraternal Order of Mad Science Assistants, Test Subjects, and Abominations can know their rights.

More of my writings can be found on the Writings page.

Saturday, December 04, 2010

The History of the Domini: Part IV

Old Post: Part III can be found here, while the beginning is here.

Being a further account of the history of the Domini, as recorded by Randall Aurelius.




Part IV: The First Legion

The details of the magic involved in the calling of the First Legion are long forgotten.  We do know that it was the first of only two times that the disparate magics of the Shades and the Amaranthine were combined.  The Circuit involved hundreds of magic-users, and many of them died in the effort.  But when it was done, an army had been summoned to our aid.

From where they were summoned is still a mystery.  The First Legion neither spoke our language, nor understood what we wanted from them.  They were angry at being ripped from their own land, but terrified of the magic we wielded.  With great difficulty, we found a way to communicate.  From what we were able to learn, they came from a land similar to ours in many ways, but there they had no contact with naka or goblins or Malwer.  Instead humans warred upon each other for control of the land and the sea.  It is difficult to understand now how strange that was to us then, humans fighting wars against each other.  We were far from a peaceful people even then, but we had no understanding of conflict on such a scale.  The First Legion did, and we needed that understanding.  After a great deal of bargaining, with threats on both sides, we were able to reach an agreement.

The numbers which the First Legion added to humanity’s beleaguered forces were small, but the expertise was considerable.  They were among the best trained and most disciplined soldiers in their land, and they shared their training and experience with us, first strengthening our defenses against the naka and goblins, and then leading the assault to drive back the invaders.  Unprepared as they were to face competent warriors, the nakan advance faltered and then collapsed, and their conquests were quickly retaken.  Emboldened by our successes, we pursued the naka and goblins as they retreated, and may have succeeded in eliminating both races entirely, had not the Malwer themselves taken the field.


This is a 341 word continuation of a 2,500 word story in progress.

Saturday, November 06, 2010

The History of the Domini: Part III

Old Post: Part II can be found here, while the beginning is here.

Being a further account of the history of the Domini, as recorded by Randall Aurelius.




Part III: The Amaranthine

To humans, a hundred years is three to four generations. Events that happened that far back are no more than legends to people without written histories. To the Malwer, it was just enough time to prepare the means to avenge themselves on their escaped slaves. By that time, the humans who had fled the Malwer had lost all contact with those who remained behind to fight. The communication had slowed to a trickle over the years, stories of a distant war that most of the newly free humans did not believe was worth fighting. When it finally stopped, there was some worry, but a few years passed and the worries ceased.

The free humans were focused on the business of surviving and building farms and communities in the their new lands rather than on the distant, mostly forgotten threat of the Malwer. The Shades among them were likewise occupied with building their cloistered communities and finding recruits among the other humans. Over time, methods of recruiting were developed to take young men with the ability while minimizing the trauma to him or his community, but in the process the Shades became more and more isolated from the rest of humanity. Some preferred reclusiveness, while others used their power to try to force people to serve them. Occasionally, Shade communities of differing philosophies would clash, but these were mere skirmishes compared to the later wars.

The Malwer would have overwhelmed humanity when they finally came upon them in force, if not for the Amaranthine. The Amaranthine are nearly as great a mystery as the Malwer. They lacked the Malwer’s ability with magic (although there were a few among them, called wizards, who had powerful magical abilities), but they were similarly long-lived, and they knew a great deal about the Malwer, whom they held a bitter grudge against for unknown reasons. They looked nearly human, although with odd coloring and strange characteristics. Many today say they were related to the Kawyr, although they regarded humans with more sympathy than the cold Kawyr ever could. When the Amaranthine first came, warning that the Malwer were coming with a large force of creatures which no one had ever heard of, no one knew what to make of them, including the Shades. Just a few messengers came at first, but soon it became clear that there was a mass migration of the Amaranthine, women and children along with men, fleeing from something. Although many took their warnings seriously, a few saw them as interlopers. The Shades themselves were divided, and many of the communities forbade the Amaranthine from entering areas under their control. There were a few skirmishes, but no widespread conflict, and eventually the Amaranthine settled just outside the human areas. They continued to warn of brutish, violent creatures behind them, but the humans saw no reason to take their warnings seriously, until the Orcs came.

There were, in fact, creatures of two types in the initial invasion: Orcs and Goblins. Orcs are roughly as tall as humans, but more muscular. While most of them are not very intelligent, the commanders of their armies are as smart as we are. There were no warlocks or witches among them at this time. Goblins are smaller, uglier, and stupider. The humans had little chance against the invaders. In the hundred years they had been free, there had been no wars more serious than a skirmish, and no human community had formed anything resembling an army. The Shades fared little better. They too had only skirmished, and they had developed little magic capable of facing armies. While the goblins were less an army than an unruly mob, forced to fight by their Orc masters, the Orcs showed a surprising grasp of tactics and strategy, even though their forces were lacking in discipline. And if what the Amaranthine said was true, the Malwer were the ones truly behind the attack. They had recruited the Orcs to carry out their vengeance on the humans.

Fortunately for the humans, the Amaranthine had been fighting Orcs for years, and they lent their aid against them. It was not enough, though, as the Amaranthine were few in number, and their wizards were even fewer. Humanity was forced to retreat from their attackers, driven towards the sea in a narrowing strip of land as the Orcs laid claim to the countryside. In desperation, the Shades and the wizards pooled their abilities, and performed an act of magic unlike any seen before or since. They called the First Legion.


This is a 750 word continuation of a 2,200 word story in progress.

New Post: The next part can be found here.

Friday, October 01, 2010

The History of the Domini: Part II

Old Post: The beginning, Part I, can be found here.

This is the second part of the history of our order written by Randall Aurelius.


Part II: The Exodus

For a while, the Malwer feared the Shades, and whispered that they were ghosts or demons. But no conspiracy can continue forever, and eventually the Shades were found out.  At the realization that the Shades were humans with magic, fear and fury alike swept through the Malwer, and a hunt began to find the Shades and exterminate them.  As an extra dead slave here or there did not concern them, they did not burden themselves with proof that a human was indeed a Shade before executing him.  This hunt forced the Shades to flee.  Many innocent humans fled with them, fearing the Malwer who had turned on them, although many blamed the Shades for bringing this additional oppression upon them.

The Shades and the other slaves who had joined them were far from unified.  The Shades themselves were divided.  Their structure as a loose network of independent cells had protected them from the Malwer’s ferocious hunt, but left them with no hierarchy or leadership.  There was fierce infighting, especially between those who had participated in the Malwer-hunting, and those who believed it to be as bad as anything the Malwer had done.  Many wanted to fight against the Malwer and free all the humans from their grasp, while others thought that those who had now escaped should flee beyond the reach of their former masters.  The mundane humans overwhelmingly wanted to flee.

In the end, the Shades split.  Half remained behind to fight, joined by a few humans who hated their Malwer masters more than they hated the Shades.  The remaining Shades led the vast majority of humans to try to find a land far from the Malwer’s rule.  They headed north, to warmer climes.

If the Shades expected the people to be grateful, there were sorely mistaken.  Most of the former slaves blamed the Shades for the situation they were in, and they all feared their power.  They shunned the Shades, and even the Shades’ own families wanted nothing to do with brothers, sons, and husbands who had been inducted.  They were wise to do so, since, while the people were too afraid of the Shades to threaten them directly, they harassed and sometimes even harmed their families.  The Shades soon discovered that they had as much need to protect their identities from their fellow humans as from the Malwer.  The fear and resentment of the Shades even extended to those with the ability to learn, once it was discovered that there were many untrained humans among the exiles. 

The Shades made several decisions during this time that have continued to shape the Order to this day.  Only young men were taken to be trained, lest they take fathers and husbands from their families.  They were taken in secret, so that there would be no reprisals against their families, and they were required to make a clean break with their old lives, as any contact put their acquaintances at risk.  Not all the young men were willing, but they understood that once it was discovered they had the ability, they were outcasts.  Finally, women were not taken.  There were fewer women than men among the escaped slaves, and the Shades realized that the long-term survival of the independent humans would require children.  They also worried that if they recruited women with the ability, they might deplete the number of boys with it in future generations.  It should also be remembered that in these ancient days that the egalitarian impulses which are rare outside of the Philosophers even now were practically unheard of.  The Shades saw themselves as warriors, and they did not believe that women were suited for their task.

Eventually, the independent humans moved beyond the reach of the Malwer Sovereignty, and settled in a land to the west of it, likely where the Novar Empire is now.  Information trickled to them from those who had remained behind to fight.  While these warriors had been wholly unsuccessful in a direct assault, they still managed to cause difficulty for the Malwer, and to assist many among the remaining slaves who wished to escape.  Meanwhile, the exodus of slaves had triggered internal turmoil among the Malwer, and the infighting would keep them occupied for years to come.



New Post: The story continues here.

Monday, September 06, 2010

The History of the Domini: Part I

This history is based on a draft written by Randall Aurelius just before the War.  As you know, the War rewrote our understanding of our history.  As such, this manuscript is more an historical curiosity, an explanation of how the Domini saw themselves at the time, than an accurate account of our past.

Part I: The Shades

Any history of the Domini must begin with the Malwer.  Unfortunately, so little is known about the Malwer that every history of the Domini is, of necessity, incomplete.  Nevertheless, I will endeavor to record what is known of our origins, and hope that someday the blanks may be filled.

Who, or what, the Malwer were is the great mystery of our origins.  Today, the uninitiated refer to them as demons, but in the days of our enslavement we considered them gods.  At a time before humans had any magic, every Malwer was gifted with it.  It came to them as naturally as breathing, and they viewed their magic as the proof of their right to rule mankind.

Our tradition calls the first human to discover magic Saul.  This is almost certainly not his name, and his identity is as much a mystery as how he discovered magic.  Human magic only comes through training: to this date there is no verified case of any human developing this ability spontaneously or through his own meditation.  It is as ludicrous as gnats forming spontaneously from dust or frogs from mud (a belief still held by many of the superstitious Novari).  Many have speculated that Saul must have been taught, either by a renegade Malwer or, more plausibly, by one of the Amaranthine, although this was centuries before they revealed themselves to the rest of the human race.

Whatever the source of his power, Saul knew that magic might be the key to humanity’s freedom.  However, he also knew that he did not have the ability to challenge the Malwer on his own, so he could not risk discovery by the Malwer.  Saul was most likely a field slave, with little enough contact with the Malwer to avoid their suspicion.  Even so, he proceeded with the greatest of caution.  He found others with untrained magical ability and taught them, all the while keeping his identity hidden from his students as much as anyone else, wrapping himself in an encompassing robe every time he met with them.  He knew that if any one of them were discovered, the only chance he and the rest of his students would have for survival was anonymity.  His students did the same, perhaps hiding their identities even from one another.  Eventually, his students grew knowledgeable enough to train students of their own, maintaining the practice of keeping their identities hidden from their own students. 

The teaching spread throughout the Malwer lands, and somehow they avoided discovery for several generations, most likely because they confined themselves to teaching fellow field slaves, who had little Malwer supervision, and because they did nothing but teach and learn.  While the masters continued to keep the students from learning their own identities, some cells allowed the students to know each others’ identities.  This became the only means for cells to contact one another once age claimed the former master of the current cell leaders.  Even so, after a few generations, the secrecy had taken its toll and most cells had no contact with anyone removed by a generation or two. 

It is not clear whether the teachings were confined to men deliberately at first: it may simply have been that there were more men than women among the field slaves.  It is certain that those learning magic were exclusively male by the time they took the next step, perhaps for the same reason that all soldiers are men.

It was unlikely a concerted decision, since, as I have already explained, most cells had contact with only a few others.  But at some point the cells began acting against the Malwer.  Rather than a head-to-head war, a cell would track down and kill an individual Malwer, generally one against whom they held some particular grudge.  Other cells, hearing of the rumors, began to do the same, and soon the Malwer found themselves being hunted and killed by an elusive enemy they could not identify.  When the human magic-users were spotted, hidden in their voluminous robes and no doubt further obscured by magical illusion, they appeared as shapeless black shadows.  Thus they earned the name Shades.


New Post: The next part of the story can be found here.