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Showing posts with label Computers. Show all posts
Showing posts with label Computers. Show all posts

Friday, October 12, 2018

Review of Bard's Tale IV

I recently finished Bard's Tale IV, the thirty-years-late sequel to the Bard's Tale Trilogy. I first played these games back in the mid-80s, on a monitor with CGA 4-color 320x200 graphics. Considering those limitations, they seemed like surprisingly good graphics at the time (see the original in emulation here).  I've since upgraded to an nVidia GTX 1080 Ti with 16.7 million colors at 1920x1080.

Fortunately, Bard's Tale IV upped it's graphics game as well, as you can see below.

Skara Brae Below. Honestly, this is probably the best looking part. 
The graphics are overall pretty good, but this is a Kickstarter supported game built by a small studio, so it's not exactly the realism that you'd expect from an AAA game from a major developer.  In particular, the character art is a little cartoonish, and the dungeons--and of course there are dungeons, the original Bard's Tale bragged about its 16 levels of dungeons right there on the box--do take on a certain amount of sameness after a while. There's just not a lot of variety in stone walls.

Character models can be cartoonish.
But for all that, there are some standout visuals. The dungeons of Mangar's Tower and Kylearan's Tower early on (both reprises of dungeons I explored in the original Bard's Tale), and the few Dwarven dungeons, can be quite spectacular in places. But the best looking areas are in the wilderness. For all that Bard's Tale IV is a dungeon crawler, there's a lot of wilderness exploration--which to be honest, are merely another type of dungeon, with impassable underbrush substituting for stone walls.
Some of the best visuals are in the outdoor areas.
Much more entrancing than the visuals was the music. As you might expect for a game like Bard's Tale, there's a lot of it. NPCs are constantly singing--performing, or in groups, or just singing to themselves. Most of the music in Bard's Tale IV are traditional Scottish songs, and I occasionally stopped what I was doing just to listen to someone singing. There's a songbook with translations of some of the songs, but I wouldn't recommend it. The songs aren't always a great fit for the setting. There are four songs in English, one about each of the games, including this one, which contain important clues about certain related dungeons.

I don't judge games purely on their music, or their graphics, or their technical excellence. I judge games primarily by how obsessed I am with them. For all Mass Effect Andromeda's faults, that was a game I played straight through from beginning to end with barely a break. And while Divinity: Original Sin and Original Sin 2 are great games, I find myself drifting away from them for months at a time.

Bard's Tale IV was a game I obsessed over. I played it from beginning to end, almost every night, except for a week when I decided I had to take a break. I even got involved in developer's inXile's forums. (Granted, part of the reason for this is that the game was ridiculously buggy when it was released, and I wanted to report the bugs and maybe hunt for clues for some puzzles where I wasn't sure whether I was just stumped or if I was running into a bug. But also I just wanted to talk about the game.)

So what got me so into the game? Part of it was the lore. Many people complain that it doesn't contain really great storytelling--which I won't argue against. But it did have better storytelling than the original Bard's Tale games (basic plot: an evil wizard has shown up and is causing trouble, go kill him), and more to the point, it gave those stories context and made them part of a bigger world, explaining why Skara Brae was so often the target of evil wizards. The other part was the puzzles. The original Bard's Tale games had a lot of puzzles in how their dungeons were designed, with spinning tiles, teleporters, riddles, and all sorts of things that only really work when the graphics are simple and the perspective is fixed. Bard's Tale IV has a whole new bag of tricks when it comes to puzzles. It does have some of the "find the right item to gain access to an area" puzzles typical of RPGs, but there are also codes you have to figure out, blocks you have to slide into position, fairies you have to guide, and Dwarven gear mechanism puzzles. And each type of puzzle builds to more complex variations as the game progresses. Even combat is its own form of puzzle.
Combat on an 4x4 grid.
Combat takes place on an 4x4 grid, with the heroes on one side and the enemy on the other. Different abilities affect different squares in front of the character who's acting, so moving characters into the correct position, and forcing the enemy to move, is an important part of combat. Spells and attacks always hit and do a fixed amount of damage, depending on the ability and the character stats, so there's not really a lot of randomness to combat, except for crits and certain riders which do depend on probability.

There are a couple of clever innovations which really make combat interesting. The first is opportunity points. Almost every action requires opportunity points, but this pool is shared. If your fighter is best positioned to do damage, then he can use all the opportunity points to dish out damage. Similarly the rogue can use the opportunity points when the fighter's abilities are on cooldown or not really useful for the situation. The second innovation is how spell points are implemented. Spell points are generated starting when combat begins. Depending on how you build your character, they may gain spell points every round, or meditate or drink potions for extra spell points, or use a stance that increases spell point generation. Bards are the exception to this. While they can gain spell points through potions, they mainly gain spell points through drinking. A bard can drink alcohol to gain spell points and stacks of the drunk condition. More stacks of the drunk condition can cause bard songs (their versions of spells) to have extra effects, but drink too much (more than the bard's intelligence), and they pass out for a round.  Bard songs tend to focus on buffs and debuffs (including generating spell points) rather than direct damage. Practioners (the generic name for magic users) can buff, force enemies to move, summon, and do direct damage. Spells and bard songs don't require opportunity points to use, so they form a separate pool of actions bards and practitioners can perform, but many of the ways they gain spell points require opportunity points. It gives the combat an interesting mechanic, where practitioners and bards need several rounds to build up to their most powerful abilities, while the fighter and rogue (and bard, who can drink and fight at the same time) hold the line.

Another, not entirely novel, piece of the combat puzzle are damage types. There are three types of damage: normal, mental, and true. Normal damage can be blocked by armor, so if you're using normal damage you either need to do a lot of it to overcome the armor, or you need to first remove the armor, which you can do with certain abilities and items. Mental damage can bypass armor, and it also attacks focus. Enemies, and you, need to focus to perform certain actions, which require you to wait until your next turn to complete them. Meanwhile, you have a focus bar, which has a number of points depending on your intelligence. Mental damage affects the focus bar first, and if the enemy destroys all your focus, the action is canceled, so focus limits certain powerful abilities, and attacks that do mental damage allow you to interrupt your enemy's attempt to use those abilities. Finally, there's true damage. True damage bypasses both armor and focus.

There are four basic classes in the game. Bards have bard songs, but also a lot of combat capabilities (many of the same ones the fighter has). Rogues tend to be straight damage dealers with a lot of tricks. They're the only ones who get extra damage from critical hits (other classes recharge abilities or gain spell points). Fighters also deal decent damage, but also have abilities that draw enemy fire and protect their allies. They have the best defense in the game, and can use the best armor. Practitioners can have a lot of variety, with lots of different types of spells, and specializations--and you can specialize in all the specializations. You need to specialize in at least three of them to become an archmage, which gives you a large collection of powerful spells.

Every level, a character gains a skill point, and can use that to buy one skill in a skill tree. Every class has at least four categories of skills, most of which contain several skill trees. Everything in the game requires buying skills. Skills let you wear better armor, give you powerful combat abilities, let you craft potions and brew drinks, teach you new spells and bard songs, and provide straightforward stat bumps. As you move up a skill tree, you sometimes close off other paths, but you gain more powerful skills, including a capstone that can give your party more opportunity points, or start everyone off with an extra spell point, or mark enemies you hit with spells with an explosive mark that damages it and nearby enemies the next time someone hits them, or allow you to absorb your allies' damage, or start everyone off concealed.

And here is where, in the late game, combat tends to break down, as these powerful capstones combine to become too powerful. If you start out concealed, then you can take a round or two to build up your spell points, and then, before your enemy attacks, you can hit them with your most powerful spells. In the late game, you can end most combat encounters before the enemy gets a chance to act. It's fun, at least for a little while, to completely dominate your enemy, but eventually it starts to wear thin. I suspect that the developers will nerf this particular ability in future updates.

When your entire party starts out concealed, you can buff and charge up spell points for a combat-ending surprise attack.
Speaking of updates, the game was very buggy when it came out. Things like the rogue's critical hits doing less damage rather than more, occasionally not getting experience for battles, the inability to click on necessary items in the game world, or becoming stuck in the landscape. The bugs have certainly been reduced since the game was released (reduced damage on a critical has since been fixed, for example), but there are still quite a few.

Despite these issues, I very much enjoyed the game. It's been my favorite since Mass Effect Andromeda, and I'm hoping for more like it.

Saturday, September 10, 2016

I want one

It seems that all I talk about recently is Mysterion. Well, let's get back to the other thing this blog does these days: geeking out about tech.

I've been thinking recently about getting a new tablet. Currently, the only tablet I have is a 7" Amazon Fire. Which is great for consuming content, but I was thinking it was time for something with a little more meat. I don't intend for this to be a primary productivity device for me. I have a laptop for that, which I'm quite fond of. So the tablet would still be a media consumption device. But I would like it to be at least a little bit more capable of productivity. I now have an official work laptop (a Mac Powerbook that I'm not crazy about--but that's because I have a bias against Macs), and I don't feel like I can take two laptops to the office. But I often miss having my personal laptop when I have to stay late or I'm traveling and want to do personal stuff, such as writing. You can get keyboards with plenty of tablet devices, so that seems like it could be the way to go. I also would like something I could get LTE access with, so I'm not always tethered to WiFi.

I was thinking of getting the Samsung Galaxy Tab S2, but my cellular provider just stopped offering it, and I'm not sure I can get the cellular version anywhere else. And then I saw this:



That is the Lenovo Yoga Book. It's internals are nothing to write home about: Atom x5 processor, 4 GB RAM, 64 GB storage. The screen is 1920x1200 LCD (I really want an OLED screen, but that's not available). Fortunately, it does allow you to add microSD storage up to 128 GB, and it apparently does have  LTE. What's really interesting is that it has a keyboard--sort of. Its Halo keyboard is actually a touchpad with haptic feedback. I'm not sure how easy it would be for me to type on, so I wouldn't want to use this for my primary productivity device, but it could be good enough for those times when I want to spend a little time writing.

What's most interesting is that the touch keyboard transforms into a writing surface, like a Wacom tablet, that records what you write or draw. I'm not much of an artist myself, but I do like paper notes.

It also comes with the option of either Android or Windows 10. I like Windows 10, or at least prefer it over Windows 8, but Android is better for media consumption, in my opinion. At the very least, Amazon allows you to download videos onto Android, not Windows. For productivity, the one thing I'd really miss with Android is that Scrivener is not available for it--yet. Scrivener is my primary writing tool, and I'd really like to be able to use it when I'm on the go. But the iOS version of Scrivener just released, and I know they've been working on the Android version, so I'm hoping that the Android version will be available some time in the next year.

So I'm definitely considering this device. I'll probably wait for reviews before shelling out $499 for it, though.

Saturday, July 11, 2015

New computer

So my old laptop died.  That wasn't so strange--it was just a cheap laptop to tide me over, and the WiFi had been iffy for a year now, but now I couldn't get it to work at all. For the new computer  I wanted something better. Something small, light, but powerful, with plenty of RAM, a fast processor, an SSD drive, and long battery life.  Plus, I wanted Windows. I was going to wait for Windows 10, but I needed a computer now, and Windows 10 was a free upgrade anyway. I figured I could live with Windows 8.1 for three weeks if I had to. Finally, I wanted it to be 2-in-1, both laptop and tablet.

There are a number of options, but I wanted the best for my purposes. And for my purposes, what I needed was primarily a laptop, and only secondly a tablet. I would mainly use it for writing and web surfing, but it would also need to be able to handle work tasks, which could occasionally be more complex. So I looked at the usual review sites, such as CNET and TechRadar. There were three that stood out: the Surface Pro 3, the HP Spectre x360, and the Lenovo ThinkPad Yoga 12. (I wanted to like the Lenovo LaVie 360, which was very light, but it didn't get very good reviews, which generally said that it felt too flimsy and had an awkward keyboard layout.) The Surface Pro 3 was more tablet than laptop, and I wanted something that didn't need a separate kickstand.  That left the HP Spectre x360 and the Lenovo ThinkPad Yoga 12, and it was a close call.  The lift-and-lock keyboard of the Yoga 12 appealed to me, but it didn't seem to me to be worth the premium, and any comparable loadout of the Yoga 12, in terms of processor, memory, resolution, and SSD seemed to be several hundred dollars more expensive than the HP Spectre.  Still, it was close.  If the Signature Edition of the Yoga available from the Microsoft Store for $1299 had been in stock, I might have gone with that, even if it was lower resolution and a smaller SSD and had an older, but comparable, processor, but the version that was readily available would cost $1800 with the loadout I wanted.  So instead I got the $1400 loadout of the HP Spectre x360 (available only at Best Buy right now, but it should appear at the Microsoft Store soon).


It's slightly lighter (3.2 lbs vs 3.5 lbs) and has a slightly longer battery life. The processor of the Spectre x360 and the newer Yoga 12 are roughly the same, though the Yoga 12 had a slightly better i7-5600U available vs. the Spectre's i7-5500U. But the Spectre came with a 512 GB SSD (an option which would cost an extra $300 on the Yoga), and a 2560x1440 resolution (not available for any price on the Yoga 12).  I would sort of like a digitizer pen, which the Yoga comes with (for a price), but you can buy one for $60, and I figure I should at least try a cheaper stylus before I upgrade to that.

I've been using it for two days now, and so far I'm pretty impressed.  The battery life seems to be as expected, though I haven't done any tests on it myself.  The keyboard is nice, and works well for my typing style.  The clickpad also works well, despite some complaints in the reviews.  Right now my biggest complaint is that the rim around the keyboard has a sharp right angle corner, especially noticeable where my wrist rests when the laptop's lying in my lap at certain angles.  I'm tempted to take a dremel to it, but maybe there's a less severe solution--some sort of tape or rubber where my wrist rests?  Other than that admittedly annoying flaw, I think it works very well.

Saturday, June 20, 2015

Bard's Tale IV

One of my clearest memories of PC gaming comes from when I was in middle school. I was in the basement playing a PC game called The Bard's Tale. It was one of those games that really made you work. I had a ton of graph paper beside me, with each level of the dungeons carefully mapped out in pencil, with notes for everything I found. The Bard's Tale dungeons were especially devious, with teleporters and spinning squares that left you disoriented and uncertain where you were and what direction you were facing, and many of the pencil lines on the graph paper were erased and redrawn more than once as I struggled to reorient myself. But I did, and I was nearing the end of one of the final dungeons (I think it was Kylearan's Tower, so not the quite the last dungeon).  My mother had already called me up to dinner more than once, and I knew that she was getting impatient with my innaminutes.  Just a little farther, though.  And then, just as I was nearing the end of the dungeon, I ran right into a group of wandering monsters. Only these were new, not anything I'd ever faced before--I looked at the picture, which resembled nothing so much as slimy lizardmen on four legs in the CGA graphics (4 colors! 320x200 pixels!) of my 286 computer. Then I read the name.  Balrogs.  Balrogs?! I had read Tolkien, I knew what balrogs were--they're the things that dragged off your epic-level wizard and sent the rest of your party scrambling for the exit.  And that was just one of them--there were three here. This was going to be a deadly battle.  And then my mother called again, with the dreaded "If you don't get up here right this minute, young man, . . ." attached. There was no way I could finish such a tough fight and be at the dinner table soon enough to satisfy my mom.

So I left the game running--thank goodness for turn-based combat--and hurried up to dinner. I spent the entire dinner bouncing in my seat with delicious anticipation, eagerly telling my family all about the dread creatures I faced, and the very real danger that the party I'd raised from level 1--the dwarf paladin Astar, the half-elven bard Dinorin, the elven wizard Nilotin (nearly 30 years later and I still remember most of their names)--were about to face their doom.  That night, that anticipation, are among my greatest memories of PC gaming.  Of course, the fact that the balrogs happened to be real pushovers unworthy of the name was a bit of a letdown, but I was so close to defeating the evil wizard Mangar that I barely even cared.

I bring this up because The Bard's Tale is back.  Their Kickstarter campaign is already successful, and now they're aiming for the stretch goals. This is a true sequel, picking up 150 years have the last game, The Thief of Fate, and giving it all the beauty that modern gaming is capable of, as seen in this gorgeous video created using the game engine:

I'm hoping they meet some of their stretch goals--I'd especially like a 3rd person perspective on the party during combat, but the fundraising has slowed sufficiently that I doubt I'll see that.

Right now, the one thing I'm disappointed in is the backstory:
Ever since the Church of the Sword Father civilized the land of Caith and chased out the heathen a hundred years ago, the new Skara Brae, built on top of its ruined predecessor, has become a god-fearing town, where it is dangerous to admit to harboring such superstitious notions or knowing anything of the old ways. 
Which is unfortunate, because it's starting to look like the trolls and bloodfiends and hobgoblins from all those fairy stories have returned. Terrible things have been happening in Skara Brae - people slaughtered in their beds by unseen beasts, holy sites desecrated, folk disappearing between field and home, statues of the Mad God found in bloodstained back alleys, and the Song of the Maiden heard again for the first time in a generation. And worse, the people most equipped to deal with these old threats have been made outlaws.
Since the advent of the Fatherites, the practice of magic has been made a sin, and the old races of elf, dwarf, and trow have been banished, with all known ways to their realms smashed and sealed. And now, unable to stop the horrors that have been preying upon Skara Brae, the church has decided to put the blame for them on the Adventurer's Guild, shutting it down and calling its members cultists, witches, and pagans who must be burned at the stake for their unholy crimes.
This sounds like the standard fantasy trope of the evil monotheistic religion oppressing the good, more enlightened polytheists. It's a tired trope, particularly annoying to those of us belonging to one of those monotheistic religions. Aside from being based on more myth than history, the trope gives short shrift to both religions, mythologizing one while vilifying the other. Consider, for example, that witch-hunts predate Christianity. Persecutions of that sort seem to be a constant--if you believe in magic, then reacting violently against those whom you believe are practicing it against you is only natural. I'm hoping that the actual game will handle the religious conflict with a bit more nuance than this backstory implies.

To be honest, this is a small thing. It's one of those things you learn to expect if you play fantasy games or read fantasy books. Christians who want to enjoy fantasy just become inured to it. It was edgy in the seventies or eighties, but now it's so common that hardly anyone notices (though God help the developers if someone decides this is Islamophobic--which, given that I doubt they'll actually describe the Church of the Sword Father in terms of the Trinity or the Incarnation or any doctrine that is recognizably Christian, it may more closely resemble).

I'm still eager for the game and definitely want to play it, and I don't regret giving significantly more than the minimum for their Kickstarter. But I am just a little less eager now.

Sunday, June 15, 2014

Relativity

A while ago, a friend of mine proposed a video game based on the concept of special relativity. I believe the name was Relativity. The idea was that you'd have a starship capable of going near the speed of light, enough so to experience time dilation: while to outside observers it would take years or centuries to travel interstellar distances, to the people aboard it would be a much shorter amount of time. Then you could explore the galaxy, seeking out new worlds and civilizations, and interact with them. And by doing so, you would be seeding them with technology and concepts to help them along in their development. Then you could come back hundreds of years later and see what had happened. It was sort of a Starflight meets Civilization concept, though his emphasis seemed to be on the Civilization concept.

Civilization, if you're not familiar with it, is a video game where you guide a fledgling civilization from the Stone Age to the Space Age as its immortal god-emperor (though the last part is only implied). You set up colonies, develop technology, build armies, conquer and defend and make alliances, contesting with other civilizations in a race to either conquer the planet or be the first one to make it into space. There are also similar games based on civilizations in space, such as Master of Orion.  But the most important part for Relativity is the technological development. Each Civilization game has a tech tree. Each technology you develop requires resources and prerequisites, so the more you develop, the more technologies become available to you. And sometimes you could pursue one branch of technology only to discover that you weren't far enough along in the other branch to make any more progress (for example, if you couldn't develop a neural network in the computer science branch if you didn't make sufficient progress in the biology branch).  Adding the concept of seeding would let civilizations advance more quickly, but there could also be risks: you don't want to give nuclear weapons to a stone age tribe and watch it destroy itself.

What I'd really like to see is a larger emphasis on the Starflight character of the game. Starflight puts you in control of a starship, with the goal of exploring the galaxy, gathering resources, upgrading your ship, meeting new civilizations and trading or engaging in combat with them, and ultimately solving the mystery of what happened to the Old Earth Empire and preventing the same thing from happening again. There really hasn't been another game like it in a long time, and I'd love to see something that mimicked it. Relativity seems like a great platform for it, given that the emphasis is on a single starship exploring the galaxy. As civilizations develop better technologies, why not incorporate those technologies into the starship, increasing its speed and range, giving it better shields and firepower.

But what I felt the concept lacked--or perhaps my friend never got around to telling me about it--was a driving narrative, a motivation and objective behind the exploration.  That's something I'd like to propose here:
Humanity has finally made contact with alien life in a nearby star system. Eager to meet their new neighbors, an international team builds an interstellar starship capable of travelling near the speed of light in order to reach the star system.  Just as the ship departs, something terrible happens: the Earth is destroyed.  Soon it is obvious that there is something terrible behind the Earth's destruction, and it's advancing, destroying planet after planet.
This sets up the central mystery of the game.  What destroyed the Earth? How can it be stopped?  Soon it is clear that invaders from the beyond the galaxy are destroying the inhabited worlds in our galaxy, to pave the way for them to control its resources.  It is a slow process, though, one that will take millenia, and in the meantime, you will have to help the galaxy develop the technology to fight off the invasion. Ultimately, you may even discover the ability to travel back in time and prevent the destruction of the Earth itself.
Now I really want to play this game. Heck, if I had the know-how and the resources, I'd love to develop this game.

Sunday, April 27, 2014

New laptop

Not for me, this time, but for my wife.  Her old laptop was 6 years old, and it was horrendously slow, had a battery life of less than two hours, and would freeze up at inopportune times.  It was also a 15" screen monster to lug around. So she wanted something new, with a long battery life, and that was light and easy to carry around. My suggestions were either one of the Lenovo Yogas, or a Macbook Air. After going around to Best Buy, the Apple Store, and the Microsoft Store so she could try out the various models, she settled on the Lenovo Yoga 11S.  I think it was a good choice.

You can see a review of the Yoga 11S here, but it's a little outdated.  The main complaint of the reviewer is that it uses the old 3rd-generation Intel Core processor, instead of the new power efficient, 4th-generation Intel Core processor (Haswell), which has a significantly longer battery life. But the model Kristin bought has the Haswell processor. It was also cheaper, at $799, though it has half the RAM and SSD as the reviewed model, which is disappointing.  On the bright side, it has an SD card slot, and you can get SD cards up to 128 GB, doubling the non-volatile storage (though it will be slower than the drive).  She got it at Best Buy, which wouldn't be my normal choice, but as I didn't see any better specs or prices for it available online, there wasn't any reason not to walk out the store with it.

My main complaint is not with the laptop, but with the operating system. The Yoga comes with Windows 8.1.  I grabbed the Windows 8.1 Update as soon as I could, which is supposed to improve it greatly, but it's still one of the most annoying, least intuitive operating systems I've ever used.  That said, if you're going to deal with Windows 8, you absolutely need a touch screen. There are some things I've still only figured out how to do on the touchscreen in Windows 8 (and a couple I've only figured out how to do on the touchpad).

The Yoga also converts into the a tablet mode by folding the screen over 360 degrees. The keys and touchpad are still there, just deactivated, and it feels a little odd to be holding the tablet with your fingers pressing against the keys with nothing happening, but it's not as bad as I would have thought. (The Thinkpad Yoga, the significantly more expensive model that I'd probably get if I were getting a laptop today, fixes this problem by locking the keys in place and lifting the tray so its flush with them, but the cheaper 11S doesn't do that.)  I also think the Stand Mode, with the keyboard on the bottom and the screen at a 45 degree angle, works well.  I'm trying to convince Kristin that it might work for cooking with online recipes, but she's skeptical, mainly of online recipes.

Overall, I'd recommend the computer, but only if you think you can tolerate Windows 8.

And now for the tangential Windows 8 rant:

The one thing Microsoft needed to do with this operating system is leave the basic productivity functionality of Windows intact, to give us the most fundamental part of the Windows experience--the windows themselves. People started using that GUI in the first place for the ability to shuffle between programs, to use them side by side and have easy access between them. True, there's still the desktop on Windows 8, where you can do that for some applications, but many of the programs only appear to run in the full screen mode. And the desktop has been stripped of so much of its basic functionality that it's a shadow of what it once was--the most fundamental one being having easy access to every program on the computer.  That used to be in the Start Menu, but now there's nowhere on the desktop where you can do the basic task of finding your programs. You can only do that from the Modern interface, so you have to switch to the Modern interface from the Desktop, to start up programs that will then run on the desktop (if you're lucky). 
I honestly think that Microsoft just lost it the day they invented Windows 8. They saw that they were losing sales to tablets and their simplified OSes such as iOS and Android, and decided that that was what people wanted now.  They somehow missed the fact that Apple doesn't use the iOS interface on their notebooks, because that's not what people want on a notebook or desktop. For productivity, the window interface is still the best, and Microsoft was simply insane not to realize that people would still want a fully functional window interface on their productivity computers. While the iPads and tablets of the world may be number one for consumption, people still use laptops, with keyboards and touchpads, for productivity. If Microsoft really wanted to make an operating system that would work for both, then both sides of the operating system needed to be complete. People could have accepted the Modern interface as a application under the desktop, but making the desktop a Modern App was full-on crazy. 
But you've probably heard tons of people complain about Windows 8 on the Internet, so you probably don't want to hear my complaints. Besides, I've only had a day to play with it, and it's possible that it'll grow on me, somehow. Like a Lovecraftian horror, where the insanity caused by the Great Old Ones is contagious, and even the creations of those driven insane by it slowly cause insanity in the minds of those exposed to it.

Saturday, December 07, 2013

Batman as a Video Game

Recently I've been playing the Batman Arkham games.  I hadn't been much interested in them at first, since they seemed like fighting games, and I'm not a great fan of those.  But Humble Bundle was offering them as a deal, and I got them both (plus a bunch of other games), for $10.  They were definitely worth the price.


The Arkham games do involve a lot of fighting--Batman frequently solves problems with his fists.  But they're primarily action adventure games.  If you're not familiar with the genre, these are games where the goal is generally to figure out how to get from point A to point B, which is complicated by labyrinthine maps, including unjumpable ravines, insurmountable doors, and the occasional enemies.  So you have to figure out the way around each of these barriers, and get where you're going.

For this sort of genre, Batman is probably the best protagonist of the famous superheroes. There are some lesser known ones who could do as well, but if you're going to pick a famous superhero to base this sort of game around, you don't want Superman, Green Lantern, Wonder Woman, or even Flash. There are a lot of reasons why:

  1. Batman is human. When it comes right down to it, Batman is a vanilla human, with all the strengths and weaknesses of the species.  He can't fly, or break through walls.  Barriers that wouldn't challenge Superman require some effort on his part.  And enemies who would be insects to Superman are very dangerous.  Yeah, Batman can fight his way past a dozen goons armed with wrenches and knives, but his suit isn't bulletproof enough to make facing armed guards head on anything other than foolhardy.
  2. Batman has a lot of gadgets. This is why Batman is a superhero, rather than just a vigilante.  His superpower is his money. (That, and his mind and body are honed to implausible perfection.) But that affords him all sorts of useful tools he can use to overcome the aforementioned barriers. Since the days of Castle Wolfenstein (and, yes, I'm lumping first person shooters in this genre--they're fairly closely related), the key to games of this type is the upgrade. Whether that's picking up a better gun or some other type of technological gizmo (and since Batman doesn't use guns, it's the other type), every time you pick up a new toy, you get better. You can take on stronger and more dangerous enemies, and in this game, you can get past different type of barriers, whether they're mines, walls, locked doors, or water.  For Batman, the two most important gadgets are the ones you start with: the grappler and the cape.  Both of these work much like they did in the Batman movies. The grappler allows Batman to grab hold of higher ground and drag himself up, and his cape functions like a cross between a glider and a parachute.  He can't fly, but he can glide long distances, and use the grappler to grab hold of ledges and gargoyles.  You can navigate most of the city without ever touching the ground.
  3. Batman is sneaky. As I mentioned in the first point, goons with guns are dangerous to Batman.  So how do you fight them? By being sneaky. If Batman can sneak up on an enemy, he can take him out before he can raise an alarm.  He can do that by hiding either above or below, on the gargoyles (which seem like a rather common architectural theme in Gotham), below floor grates, or in the shadows scattered around the room.  From there he can take down armed enemies before they see him coming.
  4. Batman has a colorful cast of villains. Good villains are critical to a game of this type.  The main ones in this game were Ra's al-Ghul, Joker, and the Riddler.  Joker is Joker: crazy, and hatching bizarre plans, and he's the main one Batman has to deal with in these two games. Ra's is different.  His plans are more subtle, and it's harder to figure out what he's up to. The Riddler has the most interesting role, though.  He makes puzzles and scatters them throughout the city, which Batman needs to solve.  This actually serves an important purpose, adding a lot of little point A to point B puzzles to the game, and significantly increasing its length.  In the second game, I got all the way through the main plot without getting even halfway through the Riddler's puzzles (fortunately, you can continue to play after the main plot ends in an attempt to resolve those puzzles, and the other sidequests--some of the sidequests don't seem to trigger until after the main quest is done).
Take all that, and consider what this sort of game would be like with Superman as the main character.  A goon with a gun is no threat to Superman, as bullets just bounce off.  No door is much of a barrier, as he can simply break through it.  And since he can fly, if he can see the location of what he's trying to get to, he can get there.

So it's pretty obvious that Batman was a much better choice for this game, and I've found playing him to be quite enjoyable.

Monday, May 20, 2013

Exercise Helper

I was inspired by this article to start an exercise routine.  I liked the idea of a short, high intensity routine that could include both aerobic and strength training. Of course, I didn't think that I'd be able to do it at full intensity right away, so I decided not to really try.  I'd do as much as I was comfortable with, and stop when it was too much, taking significantly longer breaks between exercises than suggested.  And hopefully move up to the full routine when I was able.

But I didn't want to take too long of a break--for example, however long it would take to look up whatever exercise I was supposed to do next.  For that matter, how was I supposed to manage the timing?  Since it was based on short timed bouts rather than number of exercises (which was part of the appeal), I'd have to keep track of the time, which is a little hard to do while doing push-ups.

I decided the proper response was to write a program.  Since I'd been learning Java this past year, I had a pretty good idea how to write a Java program that would do most of what I wanted--show which exercise to do next, and time both the length of the exercise and the break between them (I wanted longer breaks between the exercise, but I still intended to keep it short).  Of course, it would be even better if my program could tell me what the next exercise was without me having to look at the screen.  So I found a Java-based voice synthesizer, Free TTS, and made that part of my program.  I also incorporated the illustrations from the above article.

The result is Exercise Helper.  It tells you what the next exercise is (speaks it out loud, actually), shows you an image which shows you how to perform the exercise, and then counts down the time to start.  Once you start, it times the duration of the exercise, while counting down out loud by ten second intervals (with a 3, 2, 1, done at the end).  And then it moves on to the next exercise.

Screen shot of Exercise Helper, sans figure.

I used the figures from the article, but since I'm not sure I can repost them here, the screenshot above blanks that part out.

Overall, it's a very useful program for me, though I'd have to do some work on it before it would be helpful for others (including the ability to load and store your own set of exercises).

Tuesday, March 19, 2013

Review of The Bard's Tale

I'm old enough to have played the original 1985 Bard's Tale game shortly after it came out, in glorious 320x240 4-color CGA. That may not seem like much to you kids, with your 1920x1080 16.7 million color 3D accelerated graphics, but it was a vast improvement over Bard's Tale's predecessors, such as the two color Wizardry. Like Wizardry, Bard's Tale was 3D, in that it involved exploring a dungeon in first person, with ten foot steps (none of that smooth, continuous movement of modern, or even old-school, first person shooters). Combat was text based, with you selecting each character's actions each round, but the real test was the exploration, mapping out each square of the dungeon on graph paper as you identified every trick, trap, and puzzle. And there were a lot, such as teleporters and spinners and areas of complete darkness--all intended to make mapping the area as difficult as possible.  I played through the first two games, but never made it through the third.

Well, like all things 80s, Bard's Tale is back. There's a 2004 remake sequel spiritual successor--well, a game by the same name anyway. It also has one of the same designers, Brian Fargo. Apparently, inXile Games, the designer, wasn't able to get the rights for the original game from Interplay, but they were able to, uh, borrow the name. Aside from the name, and some subtle references, there's not much similarity in story or gameplay. Which I guess is a good thing, as today's kids don't have the patience for the careful mapping it takes to play the original. Instead the new game is an action RPG in the vein of Diablo, but with less resource management.

I didn't get around to playing this new Bard's Tale until the last week or so, when I bought the recently released Kindle version for $3. After having played through it, I can say that it was well worth the time.

The protagonist and sole PC, the Bard, is not exactly a paragon of virtue. He's solely interested in coin and women, so it's curious that the imprisoned princess Caleigh has chosen him as her champion, and offered him the requisite price for his services (hint: it's not just money). Of course, Caleigh isn't picky. She's named dozens of Chosen Ones, mostly untrained farmboys, and the Bard is constantly tripping over their corpses. Fortunately, he's both more canny and more skilled than the aforementioned farmboys. Though perhaps not canny enough. He wanders around, solving almost as many problems as he causes, with the help of his summoned allies, his loyal dog, and a narrator who despises him.

The gameplay is straightforward and simple. You summon allies with your music, starting with a rat and progressing to tunes to summon knights and assassins. You can also cast spells with your limited selection of adder stones. But mostly, you whack things with your sword or shoot them with your bow. There are three levels of martial techniques for each weapon type, starting with basic competence and moving to more advanced types, all of which you can execute using just the attack and block buttons. I preferred dual weapon, with sword and dirk, but you can select weapon and shield, bow, two-handed sword, or flail. I never found the flail all that useful (while it can't be blocked, it takes too long to spin up), but some of the best weapons in the game are two-handers, and the bow makes certain fights much easier. As I mentioned earlier, Bard's Tale has simplified resource management. There are no trade-offs within a weapon type, so when you pick up a new weapon you'll either automatically equip it and convert your current weapon to silver, or convert the new find to silver, depending on which weapon is better. And while you can pick up a variety of junk, from pants to snow globes to self-help books, usually you convert them straight to silver.  Like most games, conversations usually have options, but your choices are always nice or snarky, and usually the nice is pretty snarky too.

I can go on about the gameplay and the story, but ultimately this game lives or dies by its humor.  The game is constantly poking fun at the tropes of computer role playing games, such as the cliched rats-in-the-cellar quest (it's a giant fire breathing one) and the wild animals dropping swords and silver (the narrator refuses to read those parts).  You'd also think it was a Rodgers and Hammerstein production, given the number of times drunks and monsters unaccountably break out into song and dance.  It's clear that this is a game that doesn't take itself too seriously, as you can see from the trailer:



So clearly, if you want to relive the original Bard's Tale games, you won't find it in this game.  But you should probably buy it anyway, as it comes with all three of the original games run in an emulator.  So you get the original games, and a very funny action RPG, which is a pretty good investment for $3, the going price for the Kindle version on Amazon.

You can buy the iOS version for $1.99, or find it for PCs on Steam for $9.99, which is pricey, but it's probably a better platform for the original Bard's Tale games.

Sunday, February 24, 2013

Annoying browser tricks

From Instapundit:
THE BROWSER UPGRADE I’D LIKE TO SEE: One where the tab that’s the source of the autoplay audio flashes or something so I know which one to shut down.
To  which I'd like to add a hearty Amen.  When I open a whole list of bookmarks in tabs, and one of them starts playing an annoying advertisement, I have no alternative but to hit the mute button as fast as humanly possible.  I'd like to avoid that.  Some alternatives:

  1. Mute all tabs except the one in the foreground. While simple and direct, there are situations where you might want to listen to sound in a background tab.  While listening to music from a browser-enabled cloud player.
  2. Mute a tab until a user interacts with it. This would allow a tab to start playing music, but only after you click on it.  Of course, this would be annoying with YouTube's autoplay videos, but I find those annoying anyway.

Thursday, July 05, 2012

Swordsmanship and computer games

Medieval European swordsmanship has the advantage of a number of contemporary training manuals, and recently there's been something of a revival as people have been attempting to recreate the techniques depicted in the manuals.  Another recent development is the explosion of motion sensors in video game systems, as evidenced by the Nintendo Wii, Playstation Move, and Xbox Kinect. Naturally, sword games are a great fit for these systems, as they naturally have a lot of movement.  Unfortunately, realistic swordplay, based on reconstructed techniques, is much harder to find.  That's something I'd be very interested in playing.

Me and Neal Stephenson, apparently.  Neal has gotten behind Clang, a Kickstarter project to develop a computer game based on incorporating Medieval sword fighting techniques.  Kickstarter, if you're not familiar with it, is a way to raise money for creative projects.  People pledge money and, if you reach your minimum funding goal, everyone's credit card is charged for their pledge, and the project receives the money.  Unfortunately, with only three days to go, Clang is still short of their goal by $70,000. I'd hate to see this project fail, but I've already pledged as much as I reasonably can.  So instead I get to pester other people into giving.

So, if you're at all interested in Medieval swordsmanship or computer games, take a look, and consider pledging.

Friday, August 27, 2010

Figuring out the tricks

Old Post: I talked about buying a new laptop in this post.

So my new computer has arrived.  It is, as I mentioned in my previous post, a Dell Inspiron M101Z, running the  64-bit Windows 7.  I'm still figuring it out, which means, among other things, working out the tricks.  I have the cheaper version, with the slower processor, but so far it seems to do what I need it to, which is mainly web surfing and writing.

The first thing I did when I got it was install the software I wanted.  It comes with Internet Explorer and the starter versions of Word and Excel (which lack the full functionality and contain ads).  I've never been a fan of Internet Explorer.  That said, I've been playing around with the starter version of Word, and there are a lot of things I like about it.  The continuous ad in the bottom right corner gets on my nerves, however, and it hasn't been enough to convince me to buy the full version.  Maybe someday I'll be willing to shell out $120 for it, but not yet.

So for now, I've downloaded Firefox and OpenOffice, an open source browser and office suite respectively.  Firefox is top of the line, and OpenOffice has the same functionality of Microsoft Office 2003, so it has the advantage of familiarity (it also has some odd quirks, but I've managed okay so far).  I also installed Framemaker, an old Adobe word processor that I like, and which is still the core software I use for writing my novel.  It gave me some trouble, as the install program wouldn't run on the 64-bit Windows 7, but I was able to get it working just by copying the files.

Speaking of Adobe, I wasn't able to install Adobe Acrobat 6, which I had lying around.   There are known compatibility issues.  I took a look at what a compatible version, Acrobat 9, would run me, and quickly decided that $300 was outside my price range.  Instead, I installed PrimoPDF, which gives me the PDF printer for free, which was the main thing I needed. I still miss Acrobat, but I may try NitroPDF (free trial, $70 to buy) rather than Acrobat.

Anyway, I said I was figuring out the tricks, didn't I?  Well, here's a few I'm finding useful.
  1. The touchpad accepts more than simple gestures.  For example, if you use two fingers at once you can scroll through documents.  You can also use gestures to zoom, rotate, and flip forward and back, but I'm finding that most software is not compatible with those.
  2. While these features of the touchpad are nice, I find that when I'm typing, the heel of my hand has a tendency to brush the touchpad.  If this is interpreted as moving the cursor, then that's not much of a problem.  However, the touchpad sometimes interprets it as a two-finger touch and scrolls the document, causing me to lose my place.  Fortunately, pressing F6 will turn the touchpad off and on.  I find myself using that to deactivate it while typing.
  3. Pressing F3 will call up the battery controls, and under the Battery Life tab, you can turn off battery charging.  Why would you want to do that?  I've ruined batteries before by constantly charging them, due to using my laptop plugged in.  Batteries have gotten better, and laptops smarter about charging, but I like having the option.  The computer reminds you that charging's turned off every time you wake it up, so you're unlikely to forget to charge it.  You're much more likely to forget and leave charging on.  (In an ideal world, there would be a setting that would prevent the battery from charging until its charge dropped below 90%.  Then it would charge until full, and turn off charging again until it dropped below 90%).
So those are the tricks I'm using to get my computer running how I like it.

Monday, August 09, 2010

Laptop hunting

My laptop has been dying a long, slow death. My monitor's been acting up for a while now, freezing the lower part of the screen until I tapped it. A couple days ago, it acquired wavy black lines that won't go away. So I figure it's time to either repair my laptop or get a new one, and I'm leaning in the "get a new one" direction. The reason is that the laptop is out of warranty, and repairing it will require replacing the monitor. I can't imagine it costing less than a few hundred dollars, and I can buy a new netbook for that much.

Therefore I've been looking at netbooks. They generally run in the $300-350 range, and are small. They don't have great screen resolution or speed, but they make up for it in low weight and long battery life. Since I primarily want it for writing (and web browsing), that should be fine. I particularly like the Dell Inspiron 11z. I've looked at the reviews, and they almost universally say not to buy it, because the touchpad is unusable. Fortunately, Dell got the message and replaced the touchpad a couple of months ago, but I haven't seen many reviews done on it since then (customer reviews on the new touchpad are generally positive, though).

At $350 the cost is reasonable. Unfortunately, $350 is for the very basic model, and it'll probably end up costing more than that.

I've been trying to figure out what I really need and what I can do without.

First, there's the non-negotiables:
  • Windows 7 ($30 for upgrade) - The default is Windows Vista, and I'm unwilling to inflict that on myself. All the reviews say that Windows 7 is better in every way, so I'll shell out extra for it.
  • External DVD drive ($65 separate) - As it doesn't come with an internal drive, this is necessary if I want to install any of my old software on it.
So it's already $100 extra. Still reasonable, however.

Then there's the definitely want:
  • Processor upgrade ($75 for upgrade) - According to all the reviews, this makes a definite difference. It certainly sounds worthwhile, and it's the sort of thing that's not easily changed later.
  • 6-cell battery ($35 for upgrade) - This I'm a bit more hesitant on. I want the battery life, but this apparently sticks out a bit and makes it heavier. However, longer battery life helps it to fulfill my main objective--a portable computer for writing.
And finally the cheap nice-to-haves:
  • WiFi n card ($25 for upgrade) - Not that I have an 802.11n network, but it'd be nice to be able to use them.
  • Internal bluetooth ($20) - This one would be nice to have, but I can do without.
So if you add that all together, it comes to closer to $600 than $350. I'm still trying to convince myself that that I don't need the processor and/or the battery.

UPDATE: And... I've changed my mind. This review convinced me that the M101z is a better choice. It has a more expensive base price, but many of the features I was willing to pay extra for, so the total price is lower.