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Monday, September 30, 2013

Review of World's End

A week ago, Kristin and I went to the movies and saw World's End. It was an entertaining movie.  Kristin sold it to me as "A bunch of friends go on a pub crawl, and killer robots show up."  I'd warn about spoilers here, but I doubt many folks will go to this movie expecting a comedy about a pub crawl.  But just in case, there will be more spoilers below.

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Of course, even with Kristin's spoiler, it wasn't what I expected.  The movie's primarily about a guy named Gary King.  On the day he graduated high school, he and his friends went on a pub crawl through all 12 pubs in the town where they grew up.  They only made it through nine, and Gary's been stuck ever since.  All his friends grew up, got jobs, had families, but while he left the town, Gary never really grew up.  He doesn't have any job that we've seen, no family, and really nothing in his life.  Then he hits on the idea of finishing the crawl, and making it through all 12 pubs this time, as if that will let him restart his life, this time correctly.

So he dragoons his friends into joining his quest, mostly by lying, and sets out to visit his hometown.  But things have changed.  People aren't the way they used to be, and a sort of sameness has infected the pubs. If you're thinking, "oh, everyone must have been replaced by robots," then you've read as much sci fi as I have. But where the description fails is the killer part.  The robots--don't call them that, as they're offended by the term--don't see themselves as invaders.  Rather, they're here to bring humanity into the galactic civilization by changing them for the better.  Yes, this sometimes means replacing people by transferring their minds, with small improvements, into robot artificial bodies, but by using these replacements to improve society as a whole, the vast majority of people should simply adapt to the new society.  This premise, that the robots would prefer not to replace them, justifies the fact that Gary King and his friends continue their pub crawl, pretending to fit in, rather than just making a run for it.  That, and Gary's crazy.  Of course, it doesn't take long for that to break down, and soon the friends are running for their lives (though Gary keeps insisting, against everyone's better judgement, that they run in the direction of the next pub in the crawl).  For a plan to replace only a small fraction of the population, it sure seems like everyone's a robot.

One of the things I found most remarkable was how proficient at fighting everyone was.  Gary King and his friends plowed through dozens of robots with some impressive moves, especially considering that they were all roaring drunk at the time. Or maybe that was why their moves were so impressive.

Ultimately, Kristin, at least, felt that the ending didn't work.  It felt inconsistent with the tone of the rest of the story.  Personally, I didn't think that.  I thought that if you were going to call the movie World's End, you had to go apocalyptic by the finale.

Saturday, September 21, 2013

Fire

This picture was taken about 5 pm on Tuesday from my office.
Smoke from a fire at the airport
The fire was apparently a fuel fire at the airport, according to the local news:
Crews quickly contained a two-alarm fire that was burning at a Logan Airport fuel farm Tuesday afternoon. Black smoke could be seen for miles from the fire on Prescott St. near the economy parking lot.

[. . .]

The fire was in one of 12 underground fuel pumps and started at 5:00pm.
The news article says that the fire was "quickly contained", and the picture I took just a few minutes after the first one, at 5:04pm, confirms it:
The fire is gone and the smoke is beginning to dissipate.
Fortunately, no one was hurt, and as far as anyone can tell, it was an accident. It was a little alarming seeing that out my window, though.

Monday, September 09, 2013

Monday, September 02, 2013

The gesture keyboard

This is more of a comment on Android than on my phone in particular, but I'm starting to get the hang of the gesture keyboard that Android uses. It's much faster than the hunt-and-peck method I'm used to. Still, I've seen people much more practiced than I use it, so I know I have a ways to go. That said, I am getting better at it. And it's surprisingly forgiving if you make a mistake, and need to change your direction in the middle of a stroke. Or even if you're not quite on target with your strokes. Give me a little more practice, and maybe I'll try writing a novel with it. I've already used it for a couple of flash fiction stories.

It's also gotten me to start holding the phone in portrait mode when I type. With my iPhone, I always used my phone held in landscape whenever I needed to type something, so that I could use both thumbs without needing to reach across the keyboard. With the gesture keyboard, it's actually easier to hold in portrait, since that makes the keyboard, and thus my gestures, smaller. My new phone also has a bigger screen than my iPhone, so the keys are big enough when held in portrait, and the gesture keyboard is forgiving enough, that I don't need to make the keyboard larger by holding it in landscape.  I haven't quite gotten the hang of doing the gestures one-handed with just my thumb, though. I can type that way, though it's more of a stretch with the larger screen, but it's hard to do the gestures.

Now all I need is Scrivener for Android, and I'll be set.

Saturday, August 31, 2013

Moto X First Impressions

I mentioned about two weeks ago that I was considering buying a new smartphone.  Well, I went ahead and bought one the Friday a week ago.  I got the Moto X, which I mentioned as being the one I was most interested in.  The process was not entirely painless.  While the MotoMaker website was online, at that point, you couldn't just buy a phone from the website.  You first had to go to an AT&T store and purchase one of the scratch cards that gave you access to the website.  That took over an hour, since the AT&T employees didn't know how to do the order. It's not really the employees' fault, since they simply hadn't been trained on how to do it, but it was still frustrating for all involved.

But I finally got the card, and was able to get online and order the phone.  I really didn't want the customization option because I wanted a special color combination.  All I was really after was an extra 16 GB of storage, which is what I got.  As for colors, I just got a basic woven black, with metallic red trim. Then I placed my order and waited.  The website said that it would take 12 days to arrive rather than the four that Motorola has been promising in their press releases, but I guess they really meant four days, because the phone arrived on Wednesday, and I've been playing with it ever since.

What surprised me at first was how small the phone was.  I had seen the specs, so I knew its dimensions, but that's different from actually holding it in your hand.  I expected it to at least be bigger than my iPhone 4S, which is two years old, and has the dimensions of a three year old phone.  And it is bigger, but I've been carrying my iPhone in a Mophie Juice Pack Case, which makes it bigger. Big enough that the Moto X and the iPhone in its case were the exact same length and width, except that the Moto X was much thinner. In fact, it feels small and light compared to what I've been carrying around.  But it also has a 4.7" screen, as opposed to the 3.5" on the 4S.  So it's smaller in size, but has a bigger screen at the same time.

It doesn't have a longer battery life, but that's mainly because my 4S had the extra battery in its case.  I'm fairly certain that the 4S by itself doesn't last as long as the Moto X, which seems capable of running all day without recharging, from 7 am to 11 pm, although by 11 pm it's below 15% battery and on battery saver mode.   I use my phone pretty extensively during the day, though it's mostly for web browsing and checking e-mail and reading e-books, not for the real battery hogs, like video or games.

The screen's a large and beautiful AMOLED.  The difference in size is very noticeable.  I'm not so sure about the color and contrast, which are supposed to be really good on an AMOLED, but that may just be because I'm not enough of a screen connoisseur to be able to tell the difference without looking at them side by side.  Though certainly, Apple's been no slouch when it comes to high-resolution screens for their phones.  I do like that the Moto X takes advantage of the AMOLED screen to do low power, on screen notifications.  I'm getting used to just glancing at my phone and being able to tell whether there's anything I need to deal with, without having to press any buttons or unlock it.

Since this is my first Android phone, a lot of the differences I'm noticing are the differences between Android and iOS, and not specific for the Moto X.  For example, I miss having a number on the icons to tell me how many email messages or voicemail messages I've received, and having a list of all my e-mails in my notifications.  But I'm definitely enjoying the ability to control where my icons go, choosing which ones I want to be my favorites, and putting widgets on my home screens to keep me up to date without having to fire up a program.  Right now I have a widget for weather and time (which is huge, as shown in the screenshot, but I wanted to show the hourly prediction as well as the current weather), one which shows my Google Now cards (at least the first couple), and a work one to keep track of the time I spend on projects (this one is more limited than I would like, as it can stop, start, pause, and select projects, but it fires up the app whenever I stop a task to try to make me enter comments, even when I don't have any I want to record).

The Moto X comes with touchless control, which is voice control without the need to press any buttons.  I've found it pretty effective at activating when it's supposed to, but it chokes at my lock screen, and doesn't always recover after I've entered the lock--it sometimes keeps asking me to retry the voice entry, but if I press the retry button, it fails to give me enough time to do so. This would probably work better with no lock at all, or with a trusted Bluetooth device, which would cause it to unlock whenever it was paired with the trusted device.  I'd sort of like a smartwatch, but it may be another generation before they're actually useful.  $150 is kind of expensive for something that just keeps my Moto X unlocked when I'm nearby.

The phone came with a Skip, which is an NFC device that unlocks the phone.  I haven't really tried doing the voice thing with the Skip--I'm not sure whether it would work better or not, but I probably ought to give it a try.  I don't really find voice control that useful--I almost never used it on the iPhone, even though it Siri was a major selling point of the 4S.  However, I've found Google's voice recognition pretty good, especially when using it to dictate by pressing the microphone icon on the keyboard.  I'm just not sure how to use the voice control to do the things I'd really like to do with it.  Like get it to text my wife using Google Hangouts rather than Messenger, or play an audio book in Audibles.  I'm not sure whether that functionality will be built into it any time soon.

I am really enjoying the Swype keyboard (actually, I'm not sure whether it's officially Swype, the settings just call it gesture entry). If you're not familiar with it, this is an interface that lets you enter words with a gesture, sliding (or swiping) your finger along the touchscreen from letter to letter in order to complete words. This is much quicker than the hunt-and-peck typing I usually use on a cellphone screen.  I can type on a keyboard, but I really don't think about where the actual letters are located.  It's more a matter of knowing how to move my fingers for certain letter combinations (in fact, I'm not entirely certain that I type letter-by-letter so much as word-by-word, so that  I know how to move my fingers in order to get them to produce certain words). In any case, there's still a good bit of hunting to do on phone keyboard, and I have to actually seek out the letters.  The Swype interface is a lot faster though, and I occasionally find myself not recalling where a letter is in the middle of a word, since I simply don't have the same muscle memory as I do while typing.  I may develop it with practice, though, so I'm trying to do that.  The problem is that it hurts my wrist when I do it for any length of time, but hopefully that, too, will improve with practice.

So, overall, I'm enjoying both the Moto X and Android, though it's a bit difficult sometimes to tell which I'm actually enjoying.  But as long as the complete package is good, I suppose that's what I'm after.

Sunday, August 25, 2013

The Taste of Rue

It's no secret that Kristin and I occasionally like to cook Ancient Roman food. Well, more accurately, Kristin likes to cook it, and I like to eat it (and support her habit).  We've also complained occasionally that it's hard to get certain ingredients. But Kristin has been growing both rue and pennyroyal this year (two of the hard to get, slightly poisonous Roman herbs), and she wanted to try at least one of them out.  So she took a recipe from Apicius and made it.

When I say Apicius, I'm talking about the ancient cookbook extant in the late Imperial period of Ancient Rome--not a modern cookbook which adapts the recipe, but a straight translation.  This is the first time we've done this--we've used adaptations of ancient recipes before, like Sally Grainger's or Ilaria Gozzini Giacosa's. Since the recipes are provided sans proportions, or much in the way of cooking instructions, it takes a skilled cook to translate the vague recipes into an actual meal prepared in a modern kitchen.  This time, Kristin was the one doing the cooking, using her best estimation of the amounts.  And since one of them was mildly poisonous, she was careful not to use too much (about a teaspoon).

Kristin will probably discuss the exact recipe on her blog. It was hardly a straight rue sauce: there was cumin, fennel seed, fish sauce, lovage, etc.  I liked it--it was certainly unique.  Rue is bitter, with hidden accents, but I'm not sure how to separate out the taste of rue from that of other herbs.  I think we should definitely try that sauce again, both with rue and with a substitue (we've used dandelion leaves before), and see how much of a difference it makes.

Update (8/31/2013): Kristin has written her own post on this subject, with the actual recipe she used.

Saturday, August 17, 2013

Time for a Technology Upgrade

I've reached the point where all of my electronic devices are reaching their expiration date.  My Dell Inspiron 1120 laptop's three years old, and my iPhone 4S smartphone is two years old.  Even my watch, a Timex Expedition, is beginning to show its age, and the analog watch hands keep losing time. So it's time to start upgrading my technology, which I've begun to do.

The first thing I bought was a new laptop.  My old laptop was tiny, with an 11 inch screen, and I wanted something a little bit bigger.  The problem, though, was that a "little" bigger was hard to find, as everyone seems to prefer tablets and convertibles in the 11-12" range.  I was trying not to spend too much on the laptop--less than a $1,000 if I could manage it.  One option was the Lenovo Thinkpad X230, which at 12.5" was about the right size, and the price was only around $773.  The problem was that the nearly $800 bought a highly stripped down version, without a lot of the options I would need ( camera, faster processor, more memory, Microsoft Office), not to mention a lot of the options I would want (Adobe Acrobat, Bluetooth, Solid State Drive).  By the time I had a configuration I was happy with, I was up around $1,200.  So I went to Dell, where I could get a cheaper, inexpensive laptop.  Which is what I found, for only $800.  I had to pay a little extra to get Windows 7 instead of Windows 8, which I'm avoiding like a plague, but I was able to get all the need options, and most of the want options, for two-thirds the price.  Except . . . it was much bigger.  The mid-size ones, in the 12"-14" range, either weren't available with Windows 7, didn't have all the options I wanted, or only offered those options at a considerable premium.  So I ended up buying the Inspiron 15R.  It's not a bad computer, by any means, but it's bigger than I anticipated.  I had known that it was a 15.5" screen, but it's one thing to know that, it's another to carry it around. That said, it's really not much heavier than my last computer, and while it's probably too large to use comfortably on a plane, it's fine for what I use it for--mainly work and writing.  So I'm getting used to it, though I'm thinking that I should be more willing to pay a premium for a smaller computer next time.

Now that I have a laptop, the question is what phone should I upgrade to.  I'm on AT&T, so that limits the available phones some.  As I complained the last time I blogged about phones, smartphone manufacturers seem to think that bigger is better, and all the top-tier phones seem to have 4.7-5" screens. Fortunately, this year is the year of the Mini.  HTC, Motorola, Samsung, and maybe even Apple are introducing stripped down versions of their flagship phones, with smaller screens and lower specs and a lower price.  So there's the HTC One Mini, the Samsung Galaxy S4 Mini, the Motorola Droid Mini, and the rumored Apple iPhone 5C.  Of these, the HTC One Mini is beating the Samsung Galaxy S4 Mini in reviews, while the Droid Mini and iPhone 5C aren't out yet.  And, as of now, AT&T doesn't seem to have plans to carry any of them (except perhaps the iPhone).  That's not necessarily a deal-breaker, but I would prefer to stick with the same carrier, not least because my wife doesn't like the idea of changing.

So that leaves the following possibilities:

  • Samsung Galaxy S4 - The current king-of-the-hill, with the largest screen (5" AMOLED 1920x1080), expandable memory, a great camera, and a fast quad-core Snapdragon S600 processor. But I consider the first to be a turn-off.  One of my co-workers has the phone, and though he has slightly larger hands than I do, he still finds it difficult to use it one-handed. He also finds the battery life too short.
  • HTC One - The camera's not quite as good, and the memory isn't expandable (though it comes with twice as much to start), and the 1.7 GHz quad-core processor is slightly slower than the S4's 1.9 GHz, but the HTC One's pretty much a match for the Samsung Galaxy S4.  The screen is slightly smaller at 4.7" and has the same resolution, which I consider a plus, but it's an LCD, where I prefer an AMOLED.  Besides, HTC provides the Android Home and Back buttons external to the screen, so the touch interface really isn't any smaller.  [Update (8/25/2013): I realized later that the S4 also has external capacitive buttons, so it's still the king of the oversized touch interface.] And the reviews indicate that the battery life isn't any longer.
  • Apple iPhone 5S - The most likely name for the new Apple phone, but nothing has been announced or shown yet, so all we have are rumors and leaks.  The phone's probably about the same dimensions as the iPhone 5, which means that the screen's the same 4", with an external Home button.  It should be much more manageable one handed than the others.  Not much is known about whether the resolution is improved (it was 1136x640), or whether the technology is improved.  The processor's probably better than last year's A6 (which was a 1.3 GHz dual core), and the battery life is supposed to be better (the original iPhone 5's was pretty bad).
  • Motorola Moto X - At first glance, the specs for this phone are not impressive when compared to the S4 or One.  It has a dual-core, rather than quad-core, processor, and it has non-expandable 16 GB of memory, and a 1280x720 4.7" AMOLED screen.  Yet, this is still my top choice, for a number of reasons. I don't expect the lower resolution to make much difference--I really don't need the same resolution at 5" that my 40" television has.  And I'm not sure how effectively Android uses two processors, much less four, so I don't expect the pure horsepower to make that much difference day-to-day. Plus, there are a couple of things that really stand out about the Moto X. First, it's smaller. The handset's height and width are significantly smaller than the S4 and the One, and much more comfortable to use one-handed. It's width is smaller than the two of them by about .1-.2", and it's shorter by about .3". (The overall touch interface is smaller too, since it doesn't have external buttons like the HTC One, and it has a smaller screen than the S4.)  It's still bigger than the iPhone 5, about a quarter inch in height and width, but it has a much larger screen.  It also has less bloatware than HTC One or the Galaxy S4, not having the skin that they do, so it's almost a pure Android experience. There are just a few extras, and they sound pretty good--context awareness, always-on speech activation, and taking advantage of the AMOLED to do low power notifications whenever you want them.  And, perhaps most importantly, the Moto X has better battery life than the HTC One or Galaxy S4.  It's possible that Apple will come out with something great this year, or that the HTC One Mini will become available on AT&T, but barring either of those, I'll most likely get a Moto X for both my wife and myself.
So now that I've decided on what smartphone I'll probably get, the next question is what watch to get.  I think I'd like to get a smart watch this year.  What's a smart watch?  Well, it's a watch that interfaces with your phone, sending notifications to your wrist, and depending on the watch, allowing you to view them, read your e-mail, and possibly control your phone to some extent.  I thought it sounded silly at first, until I started looking into it.  I'm not sure whether any of the current and upcoming crop of smart watches really appeals to me, but I am seriously considering them.
  • Pebble - This was one of the most successful Kickstarters ever.  The watch it produced looks pretty nice, but I don't think it's quite right for me.  It's monochrome, it has buttons rather than a touchscreen, and it's pretty limited in the type of notifications it can receive and how you can interact with them.  That said, $150 isn't that different from the price of a nice watch.
  • Sony Smartwatch 2 - Sony's on its third generation of Smartwatch.  Unfortunately, the first two generations were dismal failures, both technologically and commercially.  The new one sounds pretty good, and maybe it will be a success.  It uses a transflective LCD, like old-style digital watches, so it should be clearly readable without backlighting (even in sunlight)  which should help with battery life, and allow it to display a watchface at all times (something the last Smartwatch couldn't do).  It also has a color display (for which it probably does need backlighting), for interacting with the phone.  Overall, this probably has the best combination of features and style for me, but it remains to be seen whether the implementation will be better than Sony's last couple of tries.
  • Samsung Galaxy Gear - Right now there are only rumors about this one, but it sure looks like overkill to me.  The early rumors described a screen that wraps around your wrist, and when unwound, is basically a narrow and tall smartphone, but it looks like Samsung's not ready for that yet. It does sound like it is supposed to operate without the smartphone, on WiFi or cellphone networks. This looks more like a replacement for a phone, than a companion for one.
  • Apple iWatch - Right now, there's only rumors that this even exists.  Much less when it will come out.  But we'll see if Apple announces something new when the new iPhones and iPads come out.
So, from what I know so far, the Smartwatch 2 looks like it will probably be the best, but I'll have to wait and see what comes of it and the other possible announcements.

Update (8/19/2013): It looks like I spoke too soon. Apparently, AT&T will be carrying the HTC One Mini. With that on the table, I think I'll need to get into a store and see how each phone feels in my hand.

Sunday, August 11, 2013

The Humor of Calculon 2.0

When I first saw this, I thought this was the funniest thing I'd ever seen:



I literally had to pause it so I could catch my breath.  It's hard to explain why, and it's nowhere near as funny on re-watch, but some things just strike you the right way.  You should watch it before I talk about it.

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It's obvious why it's funny.  The professor's insistence that this is science while performing what is clearly a ritual of dark magic is the apotheosis of humorous juxtaposition.  But what made it so ROFLMAO funny for me probably has a lot to do with my background.  My job title is Computer Scientist (though, at the end of the day, I'm more of an Electrical Engineer).  And I know that a lot of what I do looks like a black art.  It's not always easy for me to explain how I get a computer working or a piece of code running.  From the outside, it can look like meaningless rituals that perform magic.  And in that context, this was an over-the-top, power of the robot devil version of that, and that's what made it so funny for me.

Sunday, August 04, 2013

Black Gate Review of Sorrel in Scarlet

My latest review for Black Gate is now online.  This month, I review Peter Vialls's Sorrel in Scarlet. Here's a small taste:
Sorrel in Scarlet is an old-fashioned sword and sorcery tale (with just a little bit of early industrial technology), which put me in mind of Edgar Rice Burroughs’s John Carter series, not least because of the abundance of red and the scantiness of clothing. But there’s also the obvious parallel of the heroes finding themselves lost in a strange land and coming to the rescue of the people there. I do think this book comes across favorably in the comparison, since the heroine, Sorrel, is less superhuman than Captain Carter, and thus her adventures are more believable.

Wednesday, July 24, 2013

13th Age RPG

I recently pre-ordered the 13th Age RPG, and I've had a chance to look through the rules and come away with some thoughts.

In the same way that Pathfinder is D&D 3.75, you could say that 13th Age is D&D 4.75. It builds on many of the ideas of 4E, and tries to improve them. At the same time, it simplifies a lot of the mechanics, moving the complexity away from the optimal choice of feat and items to the storytelling. This could be either fun or frustrating, depending on the GM and players.

Roleplaying

A lot of the storytelling is built right into the character mechanics. For example, each player receives three or more relationship dice. These are assigned to positive, negative, or conflicted relationships with the thirteen icons. The icons represent the most powerful NPCs in the game world, and can be heroic, ambiguous, or villainous. The relationship dice can be used a number of ways. They're rolled at the beginning of a session to determine which icons (or more often, which icon's organization) will be influencing the session, or they may be rolled as a result of an encounter with an icon's organization.

In addition to icon relationships, storytelling may have mechanical effects. Some class abilities depend on the player telling a good story, and leaves it to the GM to judge whether they get a bonus. It's also up to the player to convince the GM that his background applies when the situation calls for it.

Characters

Anyone who's played 4E will notice similarities, and some differences. Each player gets a certain number of recoveries (healing surges, though you're supposed to roll for the amount of healing), an AC, physical and mental defenses, HP equal to three times a base plus their con modifier, and a feat. There are bonuses to stats based on both race and class (each of which can apply to one of two stats).

Instead of skills characters get backgrounds. A background is more a description of a profession than a skill: something like court jester, temple initiate, or cat burglar. Each character starts with 8 points to spend on backgrounds, with a maximum of 5 in any one background. You add those points to any skill checks which are relevant to a background. The DM usually picks the attribute to use (for instance, is it a dexterity or intelligence check?), and the player makes the case for which background is relevant.

Each of the classes also gets 3 talents, and most of them get powers.

Talents generally customize your characters, by giving a permanent bonus or allowing you to do new things (substitute Wis for Cha in all your class abilities, for instance). But they can also give you what are effectively powers.

Powers are a lot like 4E powers. They are usually at-will, recharge, or daily. Recharge powers are similar to encounter powers in 4E, but when you take a quick rest, you have to roll to see if you recover them or not. You are usually free to choose as many powers of each type as you want, up to your limit, so it's not like 4E where you have a certain number of at will, encounter, and daily powers at each level. The classes are different in the type of powers they receive. All fighter powers (maneuvers) are at will, and they take the form of flexible attacks, where you roll your die first, and then decide which maneuver to use based on what conditions the natural roll gives (some maneuvers trigger on odd rolls, some on even, some on hits, some on misses, some at 11+ or 16+). Rogue powers are all at-will, but sometimes require momentum (that you've hit an enemy and haven't been hit by one since).

Barbarians, rangers, and paladins are considered simpler classes to play, since they don't have any powers, just talents (though the number of talents they get increase by level, unlike other classes). While clerics, sorcerers, bards, and wizards are more complex to play, since their powers are spells, and are often recharge or dailies (bards also get songs, which are sustainable spells with finishing effects, and battle cries, which are flexible attacks).

Feats are usually tied to talents or powers, increasing their effects. This can be challenging when spells, which can be changed each day, have associated feats. The rules encourage the GM to be flexible in letting players reassign feats, but leave it up to him to decide. All spells can be increased in level, filling a higher spell slot for more powerful effect. Generally, you only get spell slots at two or three levels, losing lower level spell slots, so you need to trade for the higher level versions of spells if you want to keep them.

There are only ten levels, but there's a significant advance with each one, each level giving you a feat, +1 to defenses, attack, and ability/background rolls, and another weapon die (so your basic attack does level x d6-d10). Levels are divided into tiers, with adventurer (1-4), champion (5-7), and epic (8-10).

In addition, after each session you get an incremental advancement, receiving part of your gains for the next level now.

Combat

Combat in 13th Age is considerably more abstract than in 4E. Enemies are either nearby (in which case you can reach them in a move action) or far away (you have to move to become nearby first). However, it is possible for some creatures to be behind others, in which case, the ones in front, as long as they aren't already engaged in melee, can intercept you if you try to attack the ones behind. The biggest constraint on movement is that you need to engage someone in order to hit them with a melee attack. You can't move after that without first disengaging (which requires a roll) or taking an opportunity attack. Since you have to move in order to engage, you can't attack someone else without disengaging. Of course, more than one enemy can engage you, so you can still be engaged with multiple foes at a time. Some classes have ways to disengage. For example, the fighter can intercept even when he's engaged, disengaging from his current enemies, and the rogue has numerous abilities that let him disengage.

But probably the most significant addition to combat is the escalation die. Every round after the first, the DM increments the escalation die, starting at 1 and increasing each round until it reaches the maximum of 6. Certain powers key off the escalation die (wizards' cyclic spells aren't expended when the die's even, for example). But the main effect is that the PCs add the escalation die to their attack rolls. Only the most dangerous monsters do the same. This gives the PCs a significant advantage as the fight wears on, but they have to earn it. The DM is cautioned not to advance the die if the PCs are hanging back rather than engaging the enemy.

Conclusion

I haven't had a chance to play the game yet, just to read through the rules. It looks like there are a lot of interesting ideas here, some of which sound really fun, and some of which I have my doubts about. But at this point, I'm eager to try playing it, and that's as high a praise as I can give so far.

Saturday, July 13, 2013

Workbench

I spent most of last night assembling the workbench shown on the left.  It took more time that I expected, but otherwise it went quite smoothly.  The directions clear, all the pieces were clearly labeled with stickers showing part number and which direction they should be oriented, the screws were in little labeled plastic bags, each hole was properly threaded, and, unlike a lot of furniture I've assembled, all the pieces fit together smoothly like they were supposed to. The instructions said that it takes two people to assemble, but I found I only needed my wife's help twice: when we flipped it over after attaching the legs, and when we moved it to its permanent location.  Some tasks, such as putting up the pegboards and hanging the lamp, were harder for one person to do, but not impossible. In the end, the only problem was that it was two screws short.  There weren't quite as many #41 screws as there were supposed to be.  There was a small bag with one extra of every screw, bolt, and washer, but that still left me without one screw.  I was able to assemble it anyway, leaving out a screw where I thought it least mattered, but that bothered me, so picked a few screws up at the hardware store the next day and fastened in the last screw.  This is what it looks like assembled:

New workbench
I got this particular workbench, the Seville Classics UltraHD Lighted Workbench, because it was highly rated on Amazon, despite the fact that UltraHD sounds like something you'd call a smartphone. More importantly, it had everything I was looking for: a work surface, drawers, a pegboard, and a shelf.  It also came with a power strip and a flourescent light, both useful for where I set it up in my basement, which is lacking in both lighting and power outlets.


I also got a stool, so I'd have somewhere to sit while working at the bench.  The stool is also from Seville, though it lacks the fancy smartphone name.

Tuesday, July 09, 2013

Black Gate post

My latest Black Gate post is online.  No review this month, but I do talk about reviewing.  I'll let you decide whether that's a cop out or an improvement.

Sunday, June 23, 2013

Fund drive for The Midnight Diner

Coach's Midnight Diner was one of the first places to publish one of my stories.  At the time, it was a yearly anthology of Christian genre fiction.  The Office of Second Chances was published in the second volume, and remains one of my favorite stories.

The Midnight Diner is now looking to become a regularly published paying market, and to that end, is raising money. In their own words:
The Midnight Diner is a hardboiled genre anthology with a Christian slant. No restrictions on God, no restrictions on reality. Didactic preachy works are dismissed unceremoniously; we’re looking for high quality works that are uncompromising in craft, content, and quality. Since 2007, The Diner has been released as an annual, print anthology. For the time being, the first three volumes can be found here, here and here. However, like any good creation, we’re going through changes. Evolving, as it were.

At the beginning of next year, the Diner will move to a quarterly, online format. For a nominal fee, subscribers will have access to exclusive poetry, nonfiction, short fiction and art, as well as an original serial novella. Each year’s content will also be released early the following year as a print and digital anthology. We are also switching over to a paying publication, as opposed to the prior Editor’s Choice Award model.

I look forward to seeing the new format, and would encourage anyone interested in seeing this sort of fiction flourish to take part in the fund drive.

Sunday, June 02, 2013

Star Trek: Into Darkness

Kristin and I went to see the latest Star Trek movie last Friday.  We had fun, but we ultimately weren't very impressed.  It wasn't as clever as it tried to be.  There was a bit of a reversal on a different Star Trek movie, which probably seemed cleverer in concept than it turned out in execution.  But overall, I can probably forgive it.  I still had fun, and even if it's not a great Star Trek movie, it was still a fun Star Trek movie.

Monday, May 20, 2013

Exercise Helper

I was inspired by this article to start an exercise routine.  I liked the idea of a short, high intensity routine that could include both aerobic and strength training. Of course, I didn't think that I'd be able to do it at full intensity right away, so I decided not to really try.  I'd do as much as I was comfortable with, and stop when it was too much, taking significantly longer breaks between exercises than suggested.  And hopefully move up to the full routine when I was able.

But I didn't want to take too long of a break--for example, however long it would take to look up whatever exercise I was supposed to do next.  For that matter, how was I supposed to manage the timing?  Since it was based on short timed bouts rather than number of exercises (which was part of the appeal), I'd have to keep track of the time, which is a little hard to do while doing push-ups.

I decided the proper response was to write a program.  Since I'd been learning Java this past year, I had a pretty good idea how to write a Java program that would do most of what I wanted--show which exercise to do next, and time both the length of the exercise and the break between them (I wanted longer breaks between the exercise, but I still intended to keep it short).  Of course, it would be even better if my program could tell me what the next exercise was without me having to look at the screen.  So I found a Java-based voice synthesizer, Free TTS, and made that part of my program.  I also incorporated the illustrations from the above article.

The result is Exercise Helper.  It tells you what the next exercise is (speaks it out loud, actually), shows you an image which shows you how to perform the exercise, and then counts down the time to start.  Once you start, it times the duration of the exercise, while counting down out loud by ten second intervals (with a 3, 2, 1, done at the end).  And then it moves on to the next exercise.

Screen shot of Exercise Helper, sans figure.

I used the figures from the article, but since I'm not sure I can repost them here, the screenshot above blanks that part out.

Overall, it's a very useful program for me, though I'd have to do some work on it before it would be helpful for others (including the ability to load and store your own set of exercises).

Thursday, May 16, 2013

Dinner at Le Hobbit

Kristin and I spent the last weekend in Quebec city, the capital of the French-speaking province of Quebec, where we saw the sights and went to a lot of nice restaurants.  For the most part, our meals were planned in advance, with dinner at Panache and Pain Beni.  But on Sunday night, we (by which I mean mainly Kristin) decided to walk down Rue Saint-Jean until we found a place that we both liked to eat.  After saying no to a couple of places, we saw a place called Le Hobbit Bistro.  With a name like that we had to check it out.

After looking at the outdoor, chalkboard menu of the specials, Kristin declared it acceptable (as the menu was in French with no English translation), and we decided to eat there.  It was a decidedly better than expected.  The restaurant was mid-price by Quebec standards (meaning it still cost about $100 for two people, admittedly with dessert for one and a glass of wine for the other), but it was also second only to Panache (a top tier restaurant which cost four times as much) in the food.  So I would highly recommend it for anyone in Quebec.  I especially liked the dessert, a Mousse Caramel et Chocolat Noir.

We did ask about the name, and got several different versions, but the one we think is probably true is that back in the 70s, when the place was a bar and artist hangout with live performances and poetry readings, it had a very low ceiling.  That is what earned it the name Le Hobbit.

Monday, May 13, 2013

On Alienated Young Men

There's been a lot of talk recently about what motivated the Marathon bombers.  The assumption is that they were following the dictates of a radical form of Islam, but a lot of people think that it was their sense of alienation that drove them toward that belief system.   A lot of people are wondering what we can do to prevent young men, especially immigrants, from feeling like outsiders.

This is the wrong question.

There are always going to be alienated young men (and women).  Young people often feel like outsiders.  For many of us, it's simply a phase we go through.  I went through a couple of  years of feeling pretty isolated myself, where I lived alone and had a work-from-home job, and barely got out of the house.  I suspect that this was a more extreme form of alienation, a combination of my innate shyness and lack of impetus to get out, than most people ever experience.  It was a very lonely time for me, a time when I would sometimes feel like my life wasn't going anywhere.  And yet, it never occurred to me to lash out.

Some of this was just my nature.  Setbacks don't generally cause me to react with anger or depression.  Which is not to say that I was driven to overcome them.  My most common reaction to setbacks is to do my best to ignore them, using television, video games, and/or books.

But another large component is simply that it would be wrong.  My own belief system is quite emphatic that hurting people is wrong, so my mind is trained not to work that way.

And I wonder if this is part of the problem that we see in the case of not just the Marathon bombers, but others who commit horrific crimes--Sandy Hook, the Aurora movie theater shootings, and others.  The dominant philosophy today is one of postmodernism, that all beliefs are equally valid (or equally invalid).  However, a philosophy like that doesn't carry much weight when you need to decide what's right and what's wrong.  So people turn to other philosophies, ones that have clear lines and a strong code.  But since there's no guidance on how to choose a philosophy, nihilism is just as valid as theism or Platonism or Essentialism.

And when it comes to moral conduct, not all philosophies are created equal.  The problem is that our society wants to enforce moral conduct not with a solid grounding of any belief system, but an appeal to emotion and self-esteem.

This is not to say that there's only one belief system that a society can operate on.  Societies have successfully operated on many different belief systems.  But not all belief systems have successfully been a basis for a society.  And a society based explicitly on a refusal to acknowledge the truth of any belief system seems destined for difficulties.

The problem is that I'm not sure there's a good solution to this problem, not one that would be acceptable in a pluralistic society.

Monday, May 06, 2013

Review of Iron Man 3

Not many plot spoilers below, but I might give away an emotional epiphany or two.

Kristin and I went to see Iron Man 3 on Saturday.  While I greatly enjoyed it, Kristin found the plot confusing: I was surprised at some of the things she didn't follow.  Now my wife's very intelligent and a talented writer, so it had me wondering whether the movie was more confusing than I realized.  It may just be that I have an easier time dealing with leaps of Hollywood and/or comic-book logic, including a very questionable hacking scene, or maybe I got distracted by the pretty explosions and didn't pay as much attention to the plot as she did.  But be aware that the movie may not make much sense to everybody.

Which is a shame, because otherwise it was a lot of fun.  Aside from the aforementioned explosions, there were some nice character notes for Tony and his relationships, especially with Pepper, Rhodey, and the cute kid.  Yes, there's a cute kid.  Surprisingly, his presence doesn't turn the movie saccharine.  Tony Stark is just as abrasive and snarky with the cute kid as with everyone else, and the kid held his own.

Which brings us back to Tony.  Tony Stark dominates the Iron Man movies.  Which isn't too surprising, as he's the main character, but he owns the movies in ways that other main characters, even superheroes, don't.  Villains, like Loki in Thor, can often steal the show, but with the Iron Man movies the villains are bit players, and it's really about Tony and his personal demons.  In the first movie we saw him becoming a hero, while in the second we saw him backslide, as being a hero went to his head. The third movie is a bit different. He's still arrogant and larger than life, which he'll no doubt always be, but he's also more mature.  He met the price of being a hero in The Avengers, and any mention of the events in New York brings on a panic attack.

What brings him resolution is realizing that whether he's fighting without the suit (which he does very effectively) or whether he's using a ton of suits (which he also does by the end), it's not the armored suit that makes him Iron Man.  And that, I thought, was an epiphany he very much needed.

Friday, May 03, 2013